Please make sure to carefully go through the README before installing and playing Quake VR.
Changes
- Added multiplayer support.
- Highly anticipated! Play against bots or other players, with all the same immersive Quake VR features you can use in singleplayer.
- Added support for "Dissolution of Eternity".
- Full support for the official Mission Pack #2, including new enemies, weapons, and game mechanics. Secondary ammunition packs are also implemented - to switch between ammo types, press a physical button on the weapon with the other hand!
- Added support for "Dimension of the Past".
- Full support for the addon developed by MachineGames to commemorate the game's 20th anniversary.
- Added support for "Honey" by czg.
- Full support for "Honey", a beautiful and highly-rated custom map by czg.
- Added full finger tracking.
- Index users, rejoice! You can now move each finger individually. Point at things, flip off enemies... so many possibilities!
- Added floating virtual keyboard.
- Need to use the console? Need to change your name? No need to take your headset off anymore.
- Added custom map menu.
- Custom map menu automatically populated by maps installed in
.pakfiles or in theId1/mapsfolder.
- Custom map menu automatically populated by maps installed in
- Ammunition and health boxes can now be force grabbed.
- No need to bend over. Just point and force-grab!
- Reduce animation recoil while 2H aiming.
- While aiming with two hands, recoil animations are greatly reduced to help you keep your aim where it's supposed to be.
- Reduce shotgun spread while 2H aiming.
- While aiming with two hands, shotgun and super shotgun spread is greatly decreased. Good for long-range shots!
- Added 2H throw.
- Throwing a weapon with two hands now results in a faster and more damaging projectile.
- Improve particle rendering performance.
- Rewritten the particle rendering system to avoid multiple draw calls and use a data-oriented layout.
- Added headbutt mechanic.
- Yep. Just make sure that your headset is snugly attached to your head.
- Added autosave mechanic.
- Crashes suck, especially if you forgot to save your game. No worries, now your game will save itself periodically and at the start of every new level.
- Changed default force grab to "Linear".
- "Parabola" has always been a bit wonky, and "Linear" is easier and faster, which fits Quake's fast-paced gameplay better - especially in multiplayer.
- Added custom tutorial map.
- Added a simple custom tutorial map with banners that guide you through the basics of Quake VR.
- Fixed swimming direction.
- It should now be consistent with walking direction.
- Added glow to holsters.
- When hovering an holster or holstered weapon, it will now sligthly glow.
- Fixed many many bugs.
- Too many to list or remember.