github vittorioromeo/quakevr v0.0.3
quakevr v0.0.3

latest releases: v1.1.0-beta3, v1.1.0-beta2, v1.1.0-beta1...
pre-release6 years ago
  • Added haptic feedback.
    • Available when shooting, taking damage, interacting with items or buttons, and more.
  • Added brand new particle system.
    • Adds textured particles that can rotate, scale, and alter their transparency.
    • Can be enabled/disabled (or have a multiplied effect) by changing the settings in the "VR Options" menu.
  • Added bindings for Vive, Oculus, and generic controllers.
    • This should fix the bug of not being able to use your controllers. Everything is configurable through the Steam VR interface.
  • Snap turn increment adjustments are now in 5 degrees.
    • Gives you more freedom to control your snap turn amount.
  • Made episode 1 boss slightly easier.
    • I made it too hard in the first release.
  • Fix laser crosshair positions.
  • Improve melee damage calculations.
    • Should be more reliable, and hard hits are more impactful. Quad damage also counts as 6x for melee damage.
  • Various bug fixes.
  • Code cleanup.

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