github vittorioromeo/quakevr v0.0.2
quakevr v0.0.2

latest releases: v1.1.0-beta4, v1.1.0-beta3, v1.1.0-beta2...
pre-release6 years ago
  • Added Steam VR API support.
    • Controller bindings can now be changed through the Steam VR interface.
  • Added roomscale jump mechanic.
    • Set your height in the "VR Gameplay Options" menu and jump in real life to jump in-game! Can be configured in the "VR Gameplay Options" menu.
  • Improved hand collision detection and resolution.
    • Player hands now collide against entities (e.g. enemies) and the collision resolution is more natural.
  • Added setting to control menu rendering distance. Can be configured in the "VR Options" menu.
  • Added setting to allow item interactions with the whole body.
    • Allows items to be picked up by walking over them, or buttons to be pushed by walking into them. Can be configured in the "VR Gameplay Options" menu.
  • Added speed modifier button and setting.
    • Allows players to reduce/increase their speed by holding a button. Values can be configured in the "VR Gameplay Options" menu.
  • Various bug fixes.
  • Code cleanup.

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