github visgl/deck.gl v9.0.0-alpha.7

latest releases: v9.0.29, v9.0.28, v9.0.27...
pre-release8 months ago
  • [v9] Remove ShaderModule type (#8406)
  • fix(aggregation-layers): Fix screen-grid-layer with CPU aggregation (#8401)
  • [chore] Bump to loaders-4.1.0-alpha.9 (#8402)
  • [v9] Port plot-layer shaders to glsl300 (#8398)
  • fix(core): Update AttributeTransitionUtils for Luma v9 (#8392)
  • [v9] Tile3DLayer (#8357)
  • Update extension shaders to GLSL 300 (#8394)
  • [v9] ScenegraphLayer (#8350)
  • [v9] Picking module with uniform buffers (#8334)
  • chore(luma): Upgrade to luma.gl v9 alpha-50 (#8379)
  • bump ocular-devtools and adapt to typescript, prettier & eslint upgrade (#8366)
  • Update remaining shaders to GLSL 300 (#8373)
  • Update BitmapLayer, IconLayer, PointCloudLayer, TripsLayer to GLSL 300 (#8372)
  • Update ArcLayer, LineLayer, PolygonLayer to GLSL 300 (#8371)
  • Update PathLayer to GLSL 300 (#8370)
  • Update Scatterplot to GLSL 300 (#8369)
  • [v9] Fix GoogleMapsOverlay by not clearing canvas (#8351)
  • Remove use of deprecated BufferWithAccessor (#8345)
  • carto/fetchMap: fix support for quantile color scale in numeric columns for static tilesets (#8347)
  • CARTO: Remove mapsUrl (#8308)

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