github vengi-voxel/vengi v0.4.0
0.4.0

12 hours ago

Changelog

A more detailed changelog can be found on github.

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See the documentation for further details.

Known issues.

0.4.0 (2026-02-08)

General:

  • Fixed invalid scaling for fbx imports
  • Fixed a lua integration bug for Windows
  • Improved palette name support
  • Converted the tree generators into lua scripts
  • Fixed issues regarding vxl/hva animations (Command & Conquer)
  • Added pipe support to send commands from external tools (app_pipe needs to be set true)
  • Added new greedy texture mesher that uses a texture atlas to reduce vertex counts
  • Added filtering to the cvars dialog
  • Added keyboard layout detection
  • Improved mime-type handling
  • Added support for Axiom Blueprints Minecraft Schematics (bp)
  • Optimized volume cropping
  • Implement scaling of volumes by fractional values and handle it also in baking transform matrices
  • Split vox_meshmode to voxformat_meshmode
  • Improved argument handling for console commands
  • Added CityGML support (gml)
  • VoxelMax (vmaxb) loading support fixed
  • Improved the quake map format support (still wip though)
  • Fixed network issues on Windows
  • Improved auto generated lua docs

VoxConvert:

  • Renamed source and target to input and output in the ui to match the command line parameters
  • Use voxformat_meshmode if you previously used vox_meshmode

VoxEdit:

  • Bump network protocol version - added two missing messages
  • Implemented unselecting and intersections
  • Fixed input fields for xyz values in the ui
  • Optimized some ui panels
  • Optimized node transform calculation
  • Improved the L-System editing support and added templates
  • Fixed potential memento state corruption
  • Added more features to the palette panel
  • Fixed normal rendering with binary mesher
  • Implemented editing of normals and improved the normal palette panel
  • Improved autonormals
  • Improved camera movement and allow wasd-based movement in both rotation modes
  • Improved game mode settings and allow to tweak more properties
  • Fixed broken scrolling in the animation timeline
  • Fixed switching animations (cache invalidation was missing)
  • Removed tree panel
  • Fixed multi color selection in palette panel after sorting the colors
  • Added transform baking
  • Added offline help markdown to a new panel
  • Let the default normal palette also depend on the view mode (the game type that is selected)
  • Refactored the selection handling
  • Allow to re-configure key bindings in the options
  • Added MCP server
  • Fixed a few high dpi issues

Thumbnailer:

  • Fixed missing --angles radians conversion
  • Fixed missing transform handling
voxedit-gis_2026-02-07 voxedit-filedialog

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