Changelog
A more detailed changelog can be found on github.
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See the documentation for further details.
Known issues.
0.4.0 (2026-02-08)
General:
- Fixed invalid scaling for fbx imports
- Fixed a lua integration bug for Windows
- Improved palette name support
- Converted the tree generators into lua scripts
- Fixed issues regarding
vxl/hvaanimations (Command & Conquer) - Added pipe support to send commands from external tools (
app_pipeneeds to be settrue) - Added new greedy texture mesher that uses a texture atlas to reduce vertex counts
- Added filtering to the cvars dialog
- Added keyboard layout detection
- Improved mime-type handling
- Added support for Axiom Blueprints Minecraft Schematics (
bp) - Optimized volume cropping
- Implement scaling of volumes by fractional values and handle it also in baking transform matrices
- Split
vox_meshmodetovoxformat_meshmode - Improved argument handling for console commands
- Added CityGML support (
gml) - VoxelMax (
vmaxb) loading support fixed - Improved the quake
mapformat support (still wip though) - Fixed network issues on Windows
- Improved auto generated lua docs
VoxConvert:
- Renamed source and target to input and output in the ui to match the command line parameters
- Use
voxformat_meshmodeif you previously usedvox_meshmode
VoxEdit:
- Bump network protocol version - added two missing messages
- Implemented unselecting and intersections
- Fixed input fields for xyz values in the ui
- Optimized some ui panels
- Optimized node transform calculation
- Improved the L-System editing support and added templates
- Fixed potential memento state corruption
- Added more features to the palette panel
- Fixed normal rendering with binary mesher
- Implemented editing of normals and improved the normal palette panel
- Improved autonormals
- Improved camera movement and allow
wasd-based movement in both rotation modes - Improved game mode settings and allow to tweak more properties
- Fixed broken scrolling in the animation timeline
- Fixed switching animations (cache invalidation was missing)
- Removed tree panel
- Fixed multi color selection in palette panel after sorting the colors
- Added transform baking
- Added offline help markdown to a new panel
- Let the default normal palette also depend on the view mode (the game type that is selected)
- Refactored the selection handling
- Allow to re-configure key bindings in the options
- Added MCP server
- Fixed a few high dpi issues
Thumbnailer:
- Fixed missing
--anglesradians conversion - Fixed missing transform handling
