Changelog
A more detailed changelog can be found on github.
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See the documentation for further details.
Known issues.
0.0.34 (2024-XX-XX)
General:
- Fixed invalid uv coordinate handling when importing meshes to voxelize them
- Added support for paint.net palettes
- Added support for Adobe Photoshop ACO palettes
- Added support for
bbmodel
Blockbench format - Added support for
vxb
Sandbox Block format - Fixed a few errors in the lua bindings of the
g_import
global - Extended the lua api (
g_sys
,g_io
) - Fixed nameless, embedded textures in
glb
- Fixed off-by-one in
voxformat_voxelizemode
1
- Fixed missing axis flip for
md2
scale and translate value imports - Added support for Quake1
mdl
files - Added support for exporting and importing to and from
png
slices - Added support for Autodesk
3ds
files - Support for loading normals for voxelization (mesh formats) and for voxel formats (
vxl
) - Fixed
vxl
saving for negative coordinates - Split file dialog options into a new separated dialog
- Added new lua scripts (game of life, mandelbulb, smooth)
- Added support for Pixelorama palette
VoxConvert:
- Removed
--image-as-XXX
parameters (now part of thepng
format) - Removed
--colored-heightmap
(this is auto-detected in thepng
format now)
VoxEdit:
- Allow to change the local directory for the asset panel
- Add more online sources to the asset panel
- Added support to apply a checkboard pattern to your voxels just for rendering
- Improved handling for max allowed voxels
- Disable undo/redo for model changes if you exceed a max suggested model size
- Disable autosaves for model changes if you exceed a max suggested model size
- New brush type to project textures into sub areas or on surfaces
- Added an FPS option for the animation timeline
- Added normal palette panel
- Fixed missing memento group for merging nodes
- Improved undo/redo for lua script changes on the scenegraph
- Added a slice mode to only show a particular height level of your volume
- Don't place invalid colored voxels in group lock mode
- Render forward direction in the viewport