github vengi-voxel/vengi v0.0.28
0.0.28

latest releases: v0.0.31, v0.0.30, v0.0.29...
3 months ago

Changelog

A more detailed changelog can be found on github.

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See the documentation for further details.

Known issues.

0.0.28 (2024-01-17)

moved the github project into an organization named vengi-voxel - the url changed to https://github.com/vengi-voxel/vengi.

General:

  • Improved SLAB5/6 support of kvx, kv6, kfa and vox
  • Don't fill the inner voxels of the SLAB5/6 models anymore
  • Improved palette support for plane and volume import
  • Fixed an error in de-duplicating Magicavoxel models
  • Allow one to save/convert only visible nodes
  • ply format got support for converting polygons into triangles
  • Show the full application name as window title
  • Improved esc handling for menus and popups
  • Added support for particube pcubes and 3zh support
  • Added support for Photoshop ase palette
  • Added support for Paintshop Pro (JASC) pal palette
  • Extended support for the Gimp gpl palette format to support the AseSprite alpha channel extension
  • Added support to collect anonymous metrics (disabled by default)
  • Added support to align all models in a scene - useful for rendering all models for an overview
  • Extended lua bindings
  • Added automatic bash and zsh completion generation for all apps. Just use e.g. vengi-voxconvert --completion bash (or zsh)
  • Calculate normals for the cubic mesh extractor, too
  • Added support for cubzh b64 maps
  • Fixed endian issue on big endian machines in gltf loading
  • Fixed non-flipped uv coordinates for some gltf files

VoxConvert:

  • Improved --export-models to work with the output format given by --output
  • Added --filter-property to filter by node property key<:value>

VoxEdit:

  • Added alternative split-object implementation and expose it to the editor tool panel
  • Fixed split dialog appearing too late
  • Added shader for marching cubes
  • Fixed selection handling
  • Added tip of the day dialog
  • Resize to selection
  • Fixed palette panel issue if you changed the order of colors
  • Added more templates to the new-scene-dialog
  • Made the new-scene-dialog scrollable
  • Allow one to change the transform of a node with updating the children
  • Fixed a few crashes
  • Improved gizmo settings panel
  • Added the console next to the animation timeline panel
  • Improved color themes (especially the light theme)
  • Only show the brush panel if in edit mode
  • Converted the script brush back to a normal panel
  • Automatically reference all child nodes when creating a new reference
  • Allow one to switch between cubes and marching cubes rendering in the editor
  • Added clear and fill commands
  • Preview for the line brush
  • Allow to render the bones

Thumbnailer:

  • Add a few more command line options to control the camera

oasis
Bildschirmfoto vom 2023-08-12 13-12-01

minecraft greenfield
Bildschirmfoto vom 2023-08-13 12-49-25

lospec ui integration
Bildschirmfoto vom 2023-08-12 12-53-37

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