Changelog
A more detailed changelog can be found on github.
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See the documentation for further details.
Known issues.
0.0.26 (2023-08-13)
General:
- Fixed pivot handling in VXR format
- Allow to export the GLTF vertex colors as byte values
- Added NeuQuant color quantization algorithm
- Optimized GLTF and MD2 import
- Fixed Quake1 texture handling
- General optimizations
- Added a new voxelization algorithm and a cvar to use it (set
voxformat_voxelizemode
to 1) - Fixed issues with importing images with a depth-map
- Fixed regression for reading minecraft voxel data
- Added support for loading Lospec palettes
VoxEdit:
- Improved shape handling a lot
- Added (disabled) pathtracer support (Yocto/GL)
- Fixed rendering order of overlapping bounding boxes for the active node
- Added warning popup to split volumes into smaller pieces