Changelog
A more detailed changelog can be found on github.
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See the documentation for further details.
Known issues.
0.0.21 (2022-09-05)
General:
- Added support for minecraft 1.13 region files
- Added support for loading minecraft level.dat (only with supported region files)
- Added support for WorldEdit schematics
- Added support for Minecraft nbt files
- Added support for StarMade voxel models
- Added support for Quake1 and UFO:Alien Invasion
- Reduced memory footprint for voxelizing huge meshes
- Support wrap mode texture settings for gltf voxelization
- Improved sanity check for Qubicle Binary format support
- Fixed texture lookup error in gltf voxelization
- Extended lua vector bindings and allow to import heightmaps
- Improved the file dialog filters
- Added new lua scripts and extended lua integration in voxconvert
- Added support for RGB (
pal
) and Gimp (gpl
) palette loading - Improved the Command & Conquer VXL format support
VoxEdit:
- Fixed resetting the camera in eye mode
- New asset panel
- Place images, models and colors via drag and drop into the scene
- Extended scene mode modifiers to allow resizing the volumes (double click in scene mode)
- Fixed updating the locked axis plane on change
- Fixed scene graph node panel width
- Fixed mesh extraction on chunk boundaries
- Fixed new volume dialog input handling
- Fixed cursor being invisible with bloom disabled
- Fixed cursor face being on the wrong side of the voxel at the volume edges
- Fixed last opened files with spaces in their names
- Fixed loading files from command line again
- Allow to select scene graph node from the animation timeline
- Fixed deleting key frames
- Improved adding new key frames