Changelog
A more detailed changelog can be found on github.
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See the documentation for further details.
Known issues.
0.0.20 (2022-06-14)
General:
- Added support for minecraft schematic
- Refactored and extended the lua script integration
- Implemented applying depth/height map to a 2d plane
- Added support for new magicavoxel format (animations)
- Preserve node hierarchie when saving vxr
- GLTF voxelization
- Allow to enable certain renderer features
- Expose more noise functions to the lua scripts
- Expose more volume functions to the lua scripts
- Allow to delete voxels from within a lua script
- Improved splitting of volumes (target volume size)
- Expose more region functions to the lua scripts
- Added more lua example scripts
- Improved color sampling for voxelization
- Started to support different palettes in one scene
- Fixed vxc support
- Load the palette from the source file
- Fixed vxm file path when saving vxr
- Save vxmc (version 12) now
- Changed default ambient color and gamma values
- Improved osx dmg file and app bundles
VoxEdit:
- Fixed start problems on some systems with multisampled framebuffers
- Allow to drag and drop colors from the palette
- Change between the edit and scene mode is now bound to
tab
- Updated imguizmo to support clicking the view cube
- Cursor is no volume anymore but a plane
- Implemented plane filling
- Added extrude feature
- Allow to place a single voxel
- Fixed keyboard input errors that made the ui unusable
- Don't reload the last opened file with every start
VoxConvert:
- Extended
--dump
to also show the key frames and the voxel count - Removed
--src-palette
(src palette is always used)