0.0.2 (2020-05-06)
VoxEdit:
- Static linked VC++ Runtime
- Extract voxels by color into own layers
- Updated tree and noise windows
- Implemented
thicken
console command - Escape abort modifier action
- Added L-System panel
General:
- Fixed binvox header parsing
- Improved compilation speed
- Fixed compile errors with locally installed glm 0.9.9
- Fixed setup-documentation errors
- Fixed shader pipeline rebuilds if included shader files were modified
- Improved palm tree generator
- Optimized mesh extraction for the world (streaming volumes)
- Added new voxel models
- (Re-)added Tracy profiler support and removed own imgui-based implementation
- Fixed writing of key bindings
- Improved compile speed and further removed the STL from a lot of places
- Updated all dependencies to their latest version
Server/Client:
- Added DBChunkPersister
- Built-in HTTP server to download the chunks
- Replaced ui for the client
Voxel rendering
- Implemented reflection for water surfaces
- Apply checkerboard pattern to voxel surfaces
- Up-scaling effect for new voxel chunks while they pop in
- Optimized rendering by not using one giant vbo