Changelog
A more detailed changelog can be found on github.
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See the documentation for further details.
Known issues.
0.0.19 (2022-03-27)
General:
- Replaced minecraft support with own implementation
- Added support for Sandbox VXA format (via VXR) and improved VXR
- Allow to change the ui colors via cvar (
ui_style
) - Added bloom render support for vox and vxm
- Added support for loading key frames if the format supports it
- Improved apple support in file dialog
- The palette handling was refactored
- Allow to save the MATL chunk in magicavoxel vox files
- Ability to scale exported mesh with different values for each axis
- Added stl voxelization support
- Allow to modify the camera zoom min/max values
- Allow to load different sizes for AoS VXL files
- Lerp the camera zooming
- Added support for GLTF export
- Added experimental export support for FBX ascii
- Increased the max scene graph model nodes from 256 to 1024
VoxEdit:
- Added new command to fill hollows in models
- Fixed escape key not closing the dialogs
- Added support for drag and drop the nodes of the scene graph
- Scene graph rendering improved
- Removed noise panel (use the lua scripts for noise support)
- Fixed a lot of undo/redo cases and improved the test cases a lot
- Fixed viewport screenshot creation (now also bound to F5)
- Added dialog to configure the mesh and voxel format settings for loading/saving
- Improved the palette panel
- Improved the guizmo for translation and rotation
- Open in scene mode as default
VoxConvert:
- Added
--image-as-plane
and--image-as-heightmap
parameters - Allow to create a palette from input files