Changelog
0.99 -> 1.0.0
GENERAL:
- Spectator mode was implemented through command-line options
- Some main menu settings get saved after returning to main menu - last selected map, save etc.
- Restart scenario button should work correctly now
- Skyship Grail works now immediately after capturing without battle
- Lodestar Grail implemented
- Fixed Gargoyles immunity
- New bonuses:
- SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
- TRANSMUTATION - "WoG werewolf"-like ability
- SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
- CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
- RANGED_RETALIATION - allows ranged counterattack
- BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
- SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
- MANUAL_CONTROL - grant manual control over war machine
- WIDE_BREATH - melee creature attacks affect many nearby hexes
- FIRST_STRIKE - creature counterattacks before attack if possible
- SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
- SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
- BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
- DESTRUCTION - creature ability for killing extra units after hit, configurable
MULTIPLAYER:
- Loading support. Save from single client could be used to load all clients.
- Restart support. All clients will restart together on same server.
- Hotseat mixed with network game. Multiple colors can be controlled by each client.
SPELLS:
- Implemented cumulative effects for spells
MODS:
- Improve support for WoG commander artifacts and skill descriptions
- Added support for modding of original secondary skills and creation of new ones.
- Map object sounds can now be configured via json
- Added bonus updaters for hero specialties
- Added allOf, anyOf and noneOf qualifiers for bonus limiters
- Added bonus limiters: alignment, faction and terrain
- Supported new terrains, new battlefields, custom water and rock terrains
- Following special buildings becomes available in the fan towns:
- attackVisitingBonus
- defenceVisitingBonus
- spellPowerVisitingBonus
- knowledgeVisitingBonus
- experienceVisitingBonus
- lighthouse
- treasury
SOUND:
- Fixed many mising or wrong pickup and visit sounds for map objects
- All map objects now have ambient sounds identical to OH3
RANDOM MAP GENERATOR:
- Random map generator supports water modes (normal, islands)
- Added config randomMap.json with settings for map generator
- Added parameter for template allowedWaterContent
- Extra resource packs appear nearby mines
- Underground can be player starting place for factions allowed to be placed underground
- Improved obstacles placement aesthetics
- Rivers are generated on the random maps
- RMG works more stable, various crashes have been fixed
- Treasures requiring guards are guaranteed to be protected
VCAI:
- Reworked goal decomposition engine, fixing many loopholes. AI will now pick correct goals faster.
- AI will now use universal pathfinding globally
- AI can use Summon Boat and Town Portal
- AI can gather and save resources on purpose
- AI will only buy army on demand instead of every turn
- AI can distinguish the value of all map objects
- General speed optimizations
Nullkiller AI:
- New alternative AI for small and medium size maps.
BATTLES:
- Towers should block ranged retaliation
- AI can bypass broken wall with moat instead of standing and waiting until gate is destroyed
- Towers do not attack war machines automatically
- Draw is possible now as battle outcome in case the battle ends with only summoned creatures (both sides loose)
ADVENTURE MAP:
- Added buttons and keyboard shortcuts to quickly exchange army and artifacts between heroes
- Fix: Captured town should not be duplicated on the UI
LAUNCHER:
- Implemented notifications about updates
- Supported redirection links for downloading mods
Full Changelog: 0.99...1.0.0