github vcmi/vcmi 1.0.0
VCMI 1.0.0

latest releases: 1.5.7, 1.5.6, 1.5.5...
2 years ago

Changelog

0.99 -> 1.0.0

GENERAL:

  • Spectator mode was implemented through command-line options
  • Some main menu settings get saved after returning to main menu - last selected map, save etc.
  • Restart scenario button should work correctly now
  • Skyship Grail works now immediately after capturing without battle
  • Lodestar Grail implemented
  • Fixed Gargoyles immunity
  • New bonuses:
  • SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
  • TRANSMUTATION - "WoG werewolf"-like ability
  • SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
  • CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
  • RANGED_RETALIATION - allows ranged counterattack
  • BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
  • SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
  • MANUAL_CONTROL - grant manual control over war machine
  • WIDE_BREATH - melee creature attacks affect many nearby hexes
  • FIRST_STRIKE - creature counterattacks before attack if possible
  • SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
  • SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
  • BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
  • DESTRUCTION - creature ability for killing extra units after hit, configurable

MULTIPLAYER:

  • Loading support. Save from single client could be used to load all clients.
  • Restart support. All clients will restart together on same server.
  • Hotseat mixed with network game. Multiple colors can be controlled by each client.

SPELLS:

  • Implemented cumulative effects for spells

MODS:

  • Improve support for WoG commander artifacts and skill descriptions
  • Added support for modding of original secondary skills and creation of new ones.
  • Map object sounds can now be configured via json
  • Added bonus updaters for hero specialties
  • Added allOf, anyOf and noneOf qualifiers for bonus limiters
  • Added bonus limiters: alignment, faction and terrain
  • Supported new terrains, new battlefields, custom water and rock terrains
  • Following special buildings becomes available in the fan towns:
  • attackVisitingBonus
  • defenceVisitingBonus
  • spellPowerVisitingBonus
  • knowledgeVisitingBonus
  • experienceVisitingBonus
  • lighthouse
  • treasury

SOUND:

  • Fixed many mising or wrong pickup and visit sounds for map objects
  • All map objects now have ambient sounds identical to OH3

RANDOM MAP GENERATOR:

  • Random map generator supports water modes (normal, islands)
  • Added config randomMap.json with settings for map generator
  • Added parameter for template allowedWaterContent
  • Extra resource packs appear nearby mines
  • Underground can be player starting place for factions allowed to be placed underground
  • Improved obstacles placement aesthetics
  • Rivers are generated on the random maps
  • RMG works more stable, various crashes have been fixed
  • Treasures requiring guards are guaranteed to be protected

VCAI:

  • Reworked goal decomposition engine, fixing many loopholes. AI will now pick correct goals faster.
  • AI will now use universal pathfinding globally
  • AI can use Summon Boat and Town Portal
  • AI can gather and save resources on purpose
  • AI will only buy army on demand instead of every turn
  • AI can distinguish the value of all map objects
  • General speed optimizations

Nullkiller AI:

  • New alternative AI for small and medium size maps.

BATTLES:

  • Towers should block ranged retaliation
  • AI can bypass broken wall with moat instead of standing and waiting until gate is destroyed
  • Towers do not attack war machines automatically
  • Draw is possible now as battle outcome in case the battle ends with only summoned creatures (both sides loose)

ADVENTURE MAP:

  • Added buttons and keyboard shortcuts to quickly exchange army and artifacts between heroes
  • Fix: Captured town should not be duplicated on the UI

LAUNCHER:

  • Implemented notifications about updates
  • Supported redirection links for downloading mods

Full Changelog: 0.99...1.0.0

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