Changes since 3.6.2
Bug fixes
- 11008: Prevent URLConnection cache from holding edited modules open on Windows
- 11007: Fix ArrayIndexOutOfBoundsException in StringEnumConfigurer
- 11003: Fixed bad tile message; added plea for help with TileNotFoundExceptions
- 10997: Editor: Don't close window when moving Map or other components relative to Map
- 10992: Fix NPE in SpecialDiceButton.getAttributeValueString() after deleting tooltip
- 10985: Reset save dialog filename after close of game
- 10983: Fix bad Inventory.Counter.equals()
- 10981: Reinstate AbstractBuildable.getComponents()
- 10979: Prevent Save Game from clobbering log being replayed
- 10970: Fix problem where rotated pieces did not move-fixed-distance in correct direction
- 10969: Fix Refresh of Pieces in Decks, remove old pieces completely
- 10964: Fix Deal-to-Side Mask bug - Finish evaluating expression properly
- 10954: Fix stack overflow infinite loop if invalid property name put in blank
- 10947: Collect diagnostic information for an SSLHandshakeException
- 10940: Fix NPE in TurnLevel
- 10942: Fix NPE in SendToLocation
- 10934: Repaint the background in the SetupStack editor
- 10931: Fix NPE in KeyCommand.makeMenuText()
Other improvements
- 10961: Use heuristic value for initial tiler heap; use 3/4 physical RAM as max heap