Downloads
gamenative-v1.3.0-prerelease.apk— Standard build. Recommended for most users.gamenative-v1.3.0-prerelease-legacy-xr.apk— XR build for Quest headsets.
What's Changed
- Update README.md by @utkarshdalal in #1930
- Fix top crash clusters from 1.2.0 by @utkarshdalal in #1933
- Apply Steam install-script registry entries generically by @butilly in #1925
- fix: power control pserver cpu freq detection by @joshuatam in #1934
- Fix save import failing for UFS roots with slashes in the root id by @utkarshdalal in #1935
- Rockstar launcher stub by @utkarshdalal in #1937
- Launch Half-Life 2 with -game hl2_complete so it starts the full game, not the demo by @utkarshdalal in #1941
- Use string resources for the Social Club runtime messages by @utkarshdalal in #1940
- Pre-mark EA install-script steps from the game root (fixes Sims 4 EA installer on headless Steam) by @utkarshdalal in #1943
- Redact credentials and account identifiers from launch env logs by @utkarshdalal in #1944
- Stop aliasing steamclient64.dll for headless launches by @utkarshdalal in #1945
- Revert "Stop aliasing steamclient64.dll for headless launches" by @utkarshdalal in #1946
- Revert steamhost alias by @utkarshdalal in #1947
- Let users sign out of their EA and Rockstar accounts by @utkarshdalal in #1948
- Added gamefix for saved games for FF XII by @utkarshdalal in #1954
- Epic: update, verify files and language change by @utkarshdalal in #1969
- Epic backfill: run to completion and refresh the page by @utkarshdalal in #1971
- Add native LSFG pipeline as a second frame generation backend by @utkarshdalal in #1968
- Fix/hltb search api by @xXJSONDeruloXx in #1966
- feat: Native Rust download engine (gn-download) + one-at-a-time download queue by @joshuatam in #1913
- Customize CEG executables before launching headless Steam titles by @utkarshdalal in #1974
- Allow on-screen button opacity below 10% by @Nightwalker743 in #1952
- Removed aspect ratio validation for custom resolution by @lennyomg in #1950
- Run the CEG pass as a pre-unpack step and let steamhost report failure by @utkarshdalal in #1976
- Improve Nexus mod placement and FOMOD installation by @Nightwalker743 in #1927
- fix: download revamp on release build and languages by @joshuatam in #1978
- fix: fast download start, live verify feedback, and locale-correct download strings by @joshuatam in #1979
- Pin rgschost-20260923 so Rockstar saves stay in Documents\Rockstar Games by @utkarshdalal in #1981
- Pin steamhost-20260924.2: stop headless launches from revoking the app's Steam refresh token by @utkarshdalal in #1985
- Support 32-bit Rockstar titles (GTA IV, L.A. Noire) by @utkarshdalal in #1988
- Fix prefs deadlock when read from IO threads by @jeremybernstein in #1956
- Don't preload container files under Robolectric by @jeremybernstein in #1964
- CI: run the two unit test variants in parallel again and fail fast on a stall by @utkarshdalal in #1994
- Add Import Files and Export Files to the game menu by @utkarshdalal in #1992
- Always show the Discover tab, add a new-picks dot, put campaigns first on it by @utkarshdalal in #1995
- Headless Steam: skip DirectX/.NET install steps, fix CEG for encrypted-manifest titles, show CEG progress by @utkarshdalal in #1998
- Play Integrity: retry prepare with backoff, re-prepare lazily and on invalid provider by @utkarshdalal in #1999
- Fix Steam input with headless Steam (eg for No Man's Sky) by @utkarshdalal in #2000
- Import custom games on internal storage into the app sandbox, not the public GameNative root by @utkarshdalal in #1977
- Add close/opt-out button to sponsor cards in addition to settings, make recommended tab hide-able from settings by @utkarshdalal in #2001
- Detect engine, anti-cheat, SDKs and launchers from installed game files by @utkarshdalal in #2002
- Session report: clean config_edited_fields, send the badge shown on game_exited by @utkarshdalal in #2003
- Revert "Session report: clean config_edited_fields, send the badge shown on game_exited" by @utkarshdalal in #2004
- Session report: clean config_edited_fields, send the badge shown on game_exited by @utkarshdalal in #2006
- Share Proton and component files across containers with hardlinks (0.4 to 1.7 GB saved per container) by @utkarshdalal in #1973
- Best config: send SoC, model, RAM, Android SDK, app version and GPU driver version by @utkarshdalal in #2010
- Drop the wall-clock bound from the FileDetector 200k-path test by @utkarshdalal in #2014
- Show only owned bytes for container sizes now that Proton and components are hardlinked by @utkarshdalal in #2013
- fix: GOG multi-mirror CDN pool + robust verify; selective per-chunk resume for GOG and Epic by @joshuatam in #2007
- feat: LEDBAT queueing-delay congestion control for the download window by @joshuatam in #2015
- Keep a local history of performance data in the container for users to see history by @utkarshdalal in #2018
- Fix for custom game cover images retention. by @Catpotatos in #2016
- Launch GOG games with play task arguments by @butilly in #2020
- Fix EOS online multiplayer: gethostname() localhost and missing Wine root certificates by @colemccarren in #2009
- Fix continuous scrolling with trackpad wheel bindings by @Nightwalker743 in #1991
- feat: add microphone input using pulseaudio built-in module by @joshuatam in #1963
- Add storefront details to library game pages by @Nightwalker743 in #1965
- Add translations for microphone input strings by @utkarshdalal in #2025
- Fix Steam Cloud saves resolving to the wrong folder for some root tokens by @jeremybernstein in #1957
- fix(gamefixes): Add gamefix for Trover Saves the Universe (Epic) by @Wavewash in #1953
- Use clock and thermal data as inputs for known configs by @utkarshdalal in #2027
- Share Proton across containers with a copy-on-write overlay instead of hardlinks by @utkarshdalal in #2024
- feat: add VR game filter for VR headsets by @moi952 in #1989
- Reset clocks and fan after the app is force killed by @utkarshdalal in #2022
- Run the GOG script interpreter on bionic with FEX TSO forced on by @utkarshdalal in #2026
- Keep custom games on the primary volume in internal storage by @utkarshdalal in #2028
- Fixed LA Noire with rockstar launcher by @utkarshdalal in #2030
- Apply Steam client and type from known and community configs by @utkarshdalal in #2031
- Use container language for Epic launch locale, correct offline mode params by @butilly in #2029
- Add option to keep portrait mode below the camera hole by @utkarshdalal in #2032
- Match GOG Galaxy's cloud upload format by @jeremybernstein in #1960
- feat: add spoilers zone in HLTB section by @RomainFoucher in #1866
- Remove unsupported deck_emu from default ZINK_DEBUG by @ygordreyer in #1987
- Update wrapper-gamenative to 20260925 by @utkarshdalal in #2033
- Add control profile library by @Nightwalker743 in #1982
- Write the container language to the Steam app manifest by @utkarshdalal in #2036
- Add physical controller deadzone, sensitivity, and direction tuning by @Nightwalker743 in #1909
- Fix installs on adopted primary storage by @danielbuva in #1821
- Automatically configure Wine DLL overrides for game mods by @Nightwalker743 in #2008
- fix: head-of-line dispatch rescue for the Steam byte-budget download deadlock by @joshuatam in #2039
- Sync EA cloud saves for EA titles by @utkarshdalal in #2040
- Gather additional data for AI debugging by @utkarshdalal in #2042
- Allow saving current controls to any editable profile by @Nightwalker743 in #2041
- Add Steam Playtest support by @utkarshdalal in #2034
- Send the app's signing certificate digest with API requests by @utkarshdalal in #2049
- GameNative account, in-app AI support chat, Apply and run by @utkarshdalal in #2047
- Report active time for the main window in session reports by @utkarshdalal in #2051
- Hide adult games from GOG recommendations by @utkarshdalal in #2056
- Improve hardware-aware game compatibility and library browsing by @Nightwalker743 in #2048
- Add gyro conversion styles by @Nightwalker743 in #2054
- Fix Play Integrity failing on devices where the Play Store is not visible to the app by @utkarshdalal in #2057
- Fix game page crash on debug builds and prerelease runner getting killed by @utkarshdalal in #2058
New Contributors
- @butilly made their first contribution in #1925
- @lennyomg made their first contribution in #1950
- @colemccarren made their first contribution in #2009
- @moi952 made their first contribution in #1989
- @RomainFoucher made their first contribution in #1866
- @ygordreyer made their first contribution in #1987
- @danielbuva made their first contribution in #1821
Full Changelog: v1.2.1...v1.3.0-prerelease