github untoldwind/KontrolSystem2 v0.5.8.2

latest releases: v0.5.9.5, v0.5.9.4, v0.5.9.3...
pre-release7 months ago
  • Add ksp::game::MESSAGE_BUS. Example:
    • Script 1 "test_send.to2":
      use { Vessel } from ksp::vessel
      use { CONSOLE } from ksp::console
      use { MESSAGE_BUS } from ksp::game
      
      pub struct MyMessage(message: string, a_number: int) {
          message: string = message
          a_number: int = a_number
      }
      
      pub fn main_flight(vessel: Vessel) -> Result<Unit, string> = {
          MESSAGE_BUS.publish(MyMessage("Hello", 1234))
      }
    • Script 2 "test_recv.to2":
      use { Vessel } from ksp::vessel
      use { CONSOLE } from ksp::console
      use { MESSAGE_BUS, wait_until, Subscription } from ksp::game
      use { MyMessage } from test_send
      
      pub fn main_flight(vessel: Vessel) -> Result<Unit, string> = {
        CONSOLE.clear()
      
        const subscription : Subscription<MyMessage> = MESSAGE_BUS.subscribe()
      
        while(true) {
          // This is still rather clunky, there should be a proper helper for "wait for message"
          wait_until(fn() -> subscription.peek().defined)
          
          // The wait is not really necessary, this can be done in any loop with yield or sleep
          if(Some(message) = subscription.recv()) {
              CONSOLE.print_line($"Recv message: {message.message} {message.a_number}")
          }
        }
      }
    • Added system event:
      • ksp::game::EventProcessStarted
      • ksp::game::EventProcessStopped
  • Add ksp::game::notification_alert and ksp::game::notification_passive. Example:
    use { Vessel } from ksp::vessel
    use { notification_alert, notification_passive, Importance } from ksp::game
    
    pub fn main_flight(vessel: Vessel) -> Result<Unit> = {
      notification_alert("Alert title", "Alert message", Importance.Low, 10)
      notification_passive("Passive message")
    }
    
  • Allow any return value in UI callbacks (#151)
  • Fix REPL if typing (#160)
  • Improve ConsoleWindow
    • REPL command field has been removed
    • Instead console itself now focusable and has a command prompt with history
  • Add try_recover_vessel to ksp::debug::SAVE_LOAD_CONTROL (#152)

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