- Improve
vessel.maneuver.add
andvessel.maneuver.add_burn_vector
to use the
correct orbit patch in case multiple maneuvers are planed ahead. - Add
vessel.maneuver.remove_all()
helper to remove all maneuver nodes at once - Add
vessel.trajectory
field containing all the orbit patches of the current
trajectory of the vessel (i.e. where the vessel will end up if it stays on its
current course without intervention). - Add
vessel.maneuver.trajectory
field containing all the orbit patches if all
maneuvers are successfully executed.- This list will always start after the first maneuver node. I.e. if there are
no planed maneuvers it will be empty.
- This list will always start after the first maneuver node. I.e. if there are
- Add
orbit.start_transition
andorbit.end_transition
fields representing the
patch transition at the start and end. - Add
orbit.previous_patch
andorbit.next_patch
fields (bothOption<Orbit>
)
to get the previous/next patch if available.