- Add basic ingame script editor (thanks to ThunderousEcho)
- Note: There is an issue of IMGUI elements not capturing the keyboard focus. As a temporary workaround there is a toggle to disable keyboard control of the game
- Add the ability to add additional arguments to scripts (thanks to kbleeke).
- As an example the
launch_rocket
script has now atarget_apoapsis
argument
- As an example the
- Experimental: Add
change_mode
to ModuleEngine - Fix for
bool != bool
- Check that it still works with game version 0.1.1.0
- Known issue: After a reload it might happen that the reference to the active vessel is lost. A "Reboot" can fix that.