github unknowall/ScePSX #PS1-0.2.0.1
ScePSX v0.2.0.1 - Android Supported

latest release: #PS1-0.2.1.1
2 months ago

Version 0.2.0.1 Release Notes

🚀 Android Support Released

Android adaptation is complete in this version, now supporting the following platforms:

  • Android: x64 / arm64-v8a / armeabi-v7a
    📌 Supports Android 5.0+, recommended Android 9.0+
    📌 The Android version already includes gamedb.
  • Windows: x86 / x64 / arm
  • Linux: x64 / arm / arm64 / riscv64 / loongarch64 (Loongson)
    📌 riscv64 requires the .NET 8 runtime; run via dotnet ScePSX
  • macOS: x64 / arm64
  • 📢 Note: For additional platform support, compiling from source is recommended

Bug Fixes

  • Fixed graphical parameter anomalies in WindowUI after loading save states
  • Fixed rendering anomalies in all versions when loading save states with PGXP enabled
  • Fixed Vulkan backend anomalies on macOS

Optimizations

  • Removed BinaryFormatterSerialization for cross-platform compatibility and security
  • Optimized DMA transfers
  • Optimized CDROM for 2400 sector compatibility

⚠️ Save states in this version are completely incompatible with older versions


版本 0.2.0.1 更新说明

🚀 Android适配上线

本次版本完成Android适配,现已支持以下平台运行:

  • Android:x64 / arm64-v8a / armeabi-v7a
    📌支持 Android 5.0+ , 建议 Android 9.0+
    📌安卓版已包含 gamedb
  • Windows:x86 / x64 / arm
  • Linux:x64 / arm / arm64 / riscv64 / loongarch64(龙芯)
    📌 riscv64 需要安装 .net 8 运行时,以 dotnet ScePSX 运行
  • macOS:x64 / arm64
  • 📢 补充说明:如需更多的平台支持,推荐从源码编译

BUG修复

  • 修复 WindowUI 在读取即时存档后图形参数异常
  • 修复所有版本在开启PGXP时读取即时存档后画面渲染异常
  • 修复macOS使用Vulkan后端异常

优化

  • 为跨平台兼容及安全移除了BinaryFormatterSerializatio
  • 优化DMA传输
  • 优化CDROM以兼容 2400 扇区

####⚠️ 此版本即时存档与旧版彻底不兼容

Android UI
android
android1

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