github unity-atoms/unity-atoms v1.0.0
Unity Atoms v1.0.0

latest releases: v4.5.0, v4.4.8, v4.4.7...
5 years ago

v1.0.0 πŸš€

  • Unity Atoms is now using UPM (Unity Package Manager) - see the README on the new and improved way to use and depend on Unity Atoms
  • Conditional Functions - Check a condition before executing an action.
  • Molecules - Larger constructs / sets of atoms and other ScriptableObjects. First Molecule added is the Timer.
  • Moved editor scripts to separate folder
  • Rearranged the structure of Unity Atoms. Scripts are now on the highest level separated on type (int, float, etc.) instead of on concept (Game Event, Variables, etc.). This seems like a more natural way of structuring the project and makes it easier for developers to include / exclude the relevant stuff for their project.
  • New type called TouchUserInput that keeps track of a user’s touch input. There is also a possibility to detect tap / double tap.
  • Added new MonoHooks, for example OnPointerDownHook, OnButtonClickHook, OnTriggerStay and OnTriggerEnter.
  • Added SetStringVariableValue
  • Added type Collider
  • Added UIContainer
  • AtomicTags - Use tags the Unity Atoms way.

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