RimDroid 0.2.3 (beta)
A quick note on expectations. Launching isn't the same as running smoothly. A big, mature colony with a dozen pawns, dozens of mods, and every DLC wants a flagship, ideally Snapdragon. A small one-pawn survival run can be fine even on a budget phone. It all comes down to your CPU (RimWorld + emulation) and your RAM.
💡 Note: the first launch after updating takes longer than usual — RimDroid re-extracts its libraries once. That's expected, let it finish.
⚠️ RimDroid is a beta and under active development. Things will break, devices differ wildly, and not everything works everywhere yet. We're improving it release by release.
💛 Thank you to all testers!
🆕 What's new
✅ Steam Cloud saves — move saves between your PC and your phone through your own Steam account. Pull saves down, push them back up. ⚠️ Be careful with saves: if you pull saves down to your phone and later some of them was deleted/go missing locally, sending to the cloud after that will delete them from the cloud as well — not just add what's new.

✅ On-screen keyboard input for 1.6 — you can finally type into the game (naming colonies, saves, animals). Latin (English) letters only for now. Supported only on RimWorld 1.6
✅ A keyboard toggle button (KB) was added to the default on-screen controls.
✅ Frame rate limit — cap (limit) the game at 30 or 60 FPS (Settings → Frame rate). A steady 30 usually feels better than a jumpy 45, and it frees CPU for the simulation, which can raise the actual game speed on weaker devices.

✅ Long-press on the object = right click — new tap gesture added.
✅ Fixed 1280×720 mode — a real 720p picture (with black margins), instead of stretching to your screen. Fewest pixels drawn, so it's also the fastest option.

✅ Bug report — one tap in the menu bundles your logs into an email draft.

✅ Update notification — a dot appears in the menu when a newer version is out.
✅ Background image in the controls editor — trace a screenshot while placing buttons.
Technical
- Steam download concurrency reduced (8 concurrent chunk downloads/decompressions → 4 downloads / 2 decompressions), plus largeHeap enabled — the old defaults could exhaust the Java heap on phones with a 256 MB memory cap mid-download, leaving a half-downloaded, unlaunchable game.
- Added NULL-resource guards in the graphics layer (libzfa) for weaker/older GPUs.
- Fixed the bundled guest library tripping Android's 16 KB page-alignment check.
Also in the app:
CJK fonts (Chinese / Japanese / Korean) - special RimDroidCJK mod.
☕︎ You can support my work on Buymeacoffee
Sᴜʙsᴄʀɪʙᴇ If you want to stay up to date with changes, tips, and useful tweaks, feel free to join our RimDroid X - or Reddit.
⚠️ Reminder
Rimdroid is only a launcher.
To run the game, you still need the actual game files (Linux version), which you must obtain yourself - for example, by purchasing the game on Steam/GOG.