Shotguns, Revolvers, Multi-barrels, oh my 🐻
BSG basically didn't implement most inventory interactions for these weapons.
Out of raid
- You can now load revolvers and multi-barrels by dragging a stack of ammo onto them (previously this would load only 1 bullet)
- You can unload revolvers and multi-barrels with the context menu (previously only shotguns and bolt-actions supported this)
- Unloading bolt-action rifles with the context menu wills now also unload the chambered round
- Added Load Ammo context menu to shotguns, revolvers, multi-barrels, and bolt-actions
- Removed Load and Reload context menu from all of the above (it was permanently disabled)
- Multi-select dragging all the bullets out of a revolver or multi-barrel will now work as expected
- Note that revolvers do not support mag presets, and that's a can of worms I'm not opening
In raid
- Dragging ammo onto an unequipped revolver will now load all the ammo, one at a time, like a magazine (previously only loaded 1 bullet)
- Note that UIFixes' "Load Ammo In Raid" context menu feature does not apply to internal mag weapons (shotguns/bolt actions) or revolvers
Other new stuff ✨
- Added Toggle/Hold functionality for interactions (placing quest items, transiting, disarming tripwires, etc)
- Added "Force Swap" key (default: Alt). Holding this will prioritize swapping over other interactions, e.g. swapping backpacks instead of putting one inside the other
- Added option to remember your hideout crafting search filter even when you leave the screen entirely
Bug fixes 🪳
- Fixed BSG bug where inventory keybinds would fire while typing in textboxes (i.e. you bound "toggle inventory" to the letter I, would make it impossible to use that letter while tagging items)
- Fixed intelligence center crafting search filter not being saved
- Fixed race condition when stacking ammo that would swap the stacks