Breaking Interop Change
- The bepinex GUID of UIFixes is now
com.tyfon.uifixes, following the standard form and aligning with the server component. Any mods that have a dependency on UIFixes need to update their reference, as well as theirMultiSelectInterop.csfile
New stuff 🚀
- Actually implemented revolvers since BSG didn't want to?
- You can now fully load a revolver by dragging a stack of ammo onto it (previously it only loaded 1 bullet.)
- You can now unload revolvers with the context menu or by multi-select dragging all the bullets out. Previously you could only unload by dragging one bullet at a time.
- In raid, loading a revolver that isn't in your hands will load all the bullets slowly, just like loading a magazine. In your hands has always worked.
- To prevent other bugs, the cylinder of a revolver is now treated the same as other internal magazines, and you can't interact directly with while it's in a gun. Just interact with the gun itself.
- Added option to preserve hideout craft search filters even when you completely navigate away
Bug fixes 🪳
- Fix race condition leading to strange stack moving behavior
- Fix craft search filter not being preserved for the intelligence center
- Fixed BSG bug where keybinds using alphanumeric keys would still fire when you were typing in a textbox