What's new
- Ren'Py support: open Ren'Py 7 and 8 saves (
1-1-LT1.save,auto-…,quick-…) and edit game variables by name (money, affection points, flags, names…), including attributes of game objects such asmc_inventory.money; every other value is in the Advanced tab- Edits stay after loading: Ren'Py rolls back to the start of the line it was saved on, and the editor updates the values it restores there too
- Ren'Py 8.1+ asks whether you trust an edited save when you load it; answer Yes
- Tables (Items, Weapons, Armors, Switches, Variables):
- The header stays visible while scrolling
- Quick filters (e.g. owned only, changed only, different from the old save) and a count of the rows shown
- The Old and GAP columns are easier to read (
+5/-3in color, ON/OFF) and can be searched too - Undo a single edit with ↺, and move between values with Enter / Shift+Enter and the arrow keys
- Long lists stay fast, also when a filter is cleared
- Advanced tab:
- Changes lists every value not saved yet, from any tab, with Undo all
- Item, weapon, armor, switch and variable IDs show their names from the game, and you can search by name (
potion,name:"Hi Potion") - Search suggestions as you type, and a path bar for the selected value
- The save data gets more room: resize or hide the search results, and hide the notice
- Website: https://truongthang2211.github.io/RPGSaveEditor/ (also linked in About)
Fixes
- "Unsaved" now goes away when every edited value is put back to its original value
- Ctrl+S now saves while you're typing in a field
Full Changelog: v1.5.0...v1.6.0
Full Changelog: v1.5.0...v1.6.0