github tristinbaker/IdleFantasy v1.12.2

latest releases: v1.12.4, v1.12.3
5 days ago

• Re-added the Home screen stats bar (Combat Level, Total Level, Coins), redesigned as a single thin row instead of the previous stacked card, with compact Church blessing and 2x XP boost remaining-time indicators shown underneath when active
• Added a "Stats Bar" toggle in Settings to hide the Home screen stats bar entirely
• Fix: collecting a completed Dungeon, Boss, or Infinite Tower session could silently pay out zero XP and loot and, for Tower floors, fail to advance to the next floor; this happened whenever the encounter's difficulty exceeded a formula the game never actually required you to meet to start it. Rewards are now only withheld if a combat skill was genuinely prestiged mid-session
• Fix: an Infinite Tower floor sitting uncollected could permanently block every other item queued behind it; blocked floors are now skipped over instead of jamming the whole queue
• Fix: the "Queue ends in..." countdown could show 0 seconds while items were still queued, because it was reading the timestamp of an already-finished session instead of the active one
• Fix: the session queue could get stuck with nothing running and nothing queued for the app to auto-resume; a background check now keeps retrying until the next item actually starts
• Fix: harvesting or planting multiple Farming plots at once could take several seconds because each plot committed to the database separately; a full batch now commits in one go
• Fix: some capes showed different stat bonuses in the Combat Gear tab than in the equip picker or Profile Armory tab (missing the cape's bonus line); all three now show identical stats
• Fix: the Journal Button setting description still described the journal as a floating button, though it now lives in the home screen's top bar
• Fix: the newer tools (Grappling Hook, Frying Pan, Hammer, Lockpick, Tinderbox) showed "No stat bonuses" in their item details instead of their efficiency bonus, in both the Combat Gear tab and the Profile Armory tab
• Added a "Session End Time" toggle in Settings to hide the predicted completion clock time next to session and queue countdowns, for players who only want the plain countdown
• Moved the Home screen display toggles (Recent Activity Log, Journal Button, Seasonal Events, Collapsible Town Grid, Character Viewer, Stats Bar, Session End Time) out of the main Settings list into a new "Home Screen" sub-page, so Settings isn't as crowded
• Fix: Merchants Guild quests only said "Complete N trade routes" without naming which route, unlike Agility Guild quests which already named the specific course; trade route quests now name the specific route too
• Fix: Herblore Guild dailies could hand out Overload Potion tasks (needs Herblore level 96) while you were still working through the Super Ranging/Super Magic Potion guild quests (levels 76-88), leaving no completable daily for a long stretch of progression; those potions now have their own daily tier, and Herblore dailies now check your actual skill level like other crafting guilds already do
• Added a run counter to Boss entries in the Combat tab, showing your lifetime kill count for that boss right under its description (same as Dungeons already had)
• The Worker card, on both the Home screen and the Worker Skills screen, now shows the total quantity assigned to a long-running job (e.g. "Assigned: 25,000 Iron Bar" or "Assigned: 100,000 Giant Bones"), so it's easy to remember the job size on jobs that run for hundreds of hours

Don't miss a new IdleFantasy release

NewReleases is sending notifications on new releases.