github tristinbaker/IdleFantasy v1.11.3

latest releases: nightly-1.14.3.1, v1.14.3, v1.14.2...
one month ago

• Fix: starting a Mercantile trade route directly (with no other session already queued) ignored your Agility prestige bonus, giving a 40-minute session instead of the correct 30 minutes at Agility prestige 3; sessions started via the queue were always correct, and now direct starts match
• Fix: collecting a crafting or gathering session from the Skills screen never counted toward Seasonal Event bounty tasks (e.g. "Brew Strength Potions"), so those bounties looked unfinishable no matter what you crafted; potions brewed with any ash catalyst also now count toward bounties, same as plain potions
• Fix: when a ranged weapon's preferred arrow type ran out mid-session, combat jumped straight to your best remaining arrow tier instead of the next cheapest one, burning through valuable arrows unnecessarily
• Fix: prestiging a skill right after a session finished (but before collecting it) let the old, higher-level session pay out its full rewards anyway, instantly re-leveling the freshly reset skill for free; these sessions are now voided and any materials used are refunded instead
• Fix: Quest, Guild Quest, and Carnival/Slayer XP Lamp rewards were silently multiplied by your active XP boosts when credited, but the confirmation message only showed the flat, pre-bonus amount; it now shows the real total you received
• Added Rune Essence to the Shop's buy list (it was craftable and sellable, but not purchasable, despite the wiki saying otherwise)
• Fix: if you didn't collect an Infinite Tower floor before the next one auto-started, the game would silently re-run the same floor instead of progressing, and the queue's floor number previews could drift out of sync with what would actually run; floors now wait for collection before advancing, and the queue preview is now always accurate
• Fix: kills from Infinite Tower floors never counted toward Slayer tasks, and collecting a Tower floor from the Combat screen specifically also missed weekly/daily quest and Guild progress; all three ways of collecting a Tower floor now credit Slayer, quests, dailies, and Guild progress consistently
• Fix: the Armory and Equip picker showed every non-combat skill cape's bonus as "XP Bonus" (e.g. the Farming Guild Cape), when most of them actually boost item yield, not XP; the label now matches what the cape actually does
• Fix: buying then immediately selling Copper Ore, Tin Ore, or Rune Essence at high Mercantile levels could turn a small profit instead of a loss, letting you generate unlimited free coins; selling now always costs at least 1 coin less than buying, at every Mercantile level

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