Coffee GB 2.0.8 improves multiplayer clarity, Android and SGB real-time performance, and fast-CGB link stability.
Highlights
- Netplay footers now distinguish the host from clients and number each client in four-player sessions.
- SGB and physical-DMG execution batch more safe work across idle, LCD-off, mode-2, multiplayer-input, raster, and border-fade paths. Android audio diagnostics now pre-arm correctly, distinguish real AudioTrack underruns from harmless empty polls, and ship the production ART baseline profile.
- Donkey Kong Country's fast-CGB Link-Up negotiation now receives a one-T-cycle phase lead while calibrated DMG and normal-clock arbitration remain unchanged, keeping both players connected in the minigame.
Merged pull requests
- #623 Label local netplay host and clients in the footer, by @trekawek
- #625 Optimize Android SGB performance and audio continuity, by @trekawek
- #627 Fix Donkey Kong Country fast link negotiation, by @trekawek
Fixed issues
- #612 Identify host and clients in two- and four-player windows, reported by @ScottNash042
- #624 Donkey Kong Country cannot connect to a two-player game, reported by @ScottNash042
Native package signing evidence
linux-x86-64:unsignedwindows-x86-64:unsignedmacos-x86-64:unsignedmacos-aarch64:unsigned
Known platform limitations
On macOS, game controllers require a compatible system SDL2 installation; keyboard input and emulation remain usable without it.