Sometimes there are some value that is associate to specific game state. Currently the only way to search is using SAME and DIFF.
Make a dump on state A.
When the game is not in state A make a DIFF search.
Go back to state A. Do another DIFF search.
But this method is not making use of a very important aspect of the situation. When we are back in state A what we really want is a SAME search against the data associated with state A.
Introducing a new search type "NotAB" ( dpad down cycle DIFF and NotAB on the search tab )
With a NotAB search the previous data is not updated. So now you can do this:
Make a dump on state A.
When the game is not in state A make a NotAB search.
Go back to state A and do a SAME search. ( This will be using data that was associated to state A )
Now u16 search also search for u16 value that is not 16bit aligned.