Change LED behavior during memory search.
Some games are using Alias instead of Heap. Now Alias is indicated in the main display for these games for awareness.
Alias is functionally the same as heap for memory search performed by EdiZon SE. However it is a different entity as far as SVC (Nintendo Switch's system calls) is concerned. Currently alias as a memory region is not supported in cheat code type 0, 1 and 5.
Adding a memory relative to alias_extend.base as a code (ZL+A on a bookmark without pointer chain) won't work unless you use the attached forked dmnt (for 18.1 only).
This fork added option for Alias to code type 0, 1 and 5.
M: Memory region to write to (0 = Main NSO, 1 = Heap, 2 = Alias).
Change request to have this in official dmnt is rejected. So use such code for own amusement only.
I notice many new games are using alias recently but I have not found memory I want to hack that is static relative to alias_extend.base. At the moment it is just nice to be able to quickly bind memory hack to a key press for testing purpose. Static (relative to main, heap, alias) memory is rare, theoretically I see no reason why static relative to heap should be more common than static relative to alias. I think the need is real just not immediate.