github tomvita/Breeze-Beta beta114.02

pre-release59 minutes ago

Fixed

  • Cheats made after drilling several levels into a class could silently be built from the wrong pointer chain — they now use the correct one
  • Extract no longer just flashes and does nothing on games without managed (IL2CPP) classes, and errors now explain why
  • Assembler no longer hangs Breeze on bad input (e.g. .float 00.0), and the saved asm.txt matches what actually assembled

New

  • Condense (Left + ZR) — collapses a long field list to only the rows that resolved to something; Make cheat, Edit value, and Write to file all still work on the real fields
  • Page + / Page − (Right/Left + ZL) — move the scan window in views with no known size; offsets stay absolute, so a cheat works the same on any page
  • Extract now follows multiple hops (hop>hop>offset); old field_extract.txt files still load unchanged
  • Land on class (Up + ZL, off/prefer/strict) — skips pointer-chain landings that aren't object bases, so chains are less likely to break when the game rearranges arrays

On screen

  • Fields holding a class pointer are now labelled class* (__classptr_<offset>), so record strides are visible at a glance
  • Blind views show roughly 3× more rows, plus a code<=0x... size hint in the view note
  • The native view's note line moved below the data rows at readable size and no longer vanishes; Memory Explorer now shows the pointer chain and datatype info at the same time

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