github tomvita/Breeze-Beta beta113.00

pre-releaseone hour ago

Added

  • Added native C++ function discovery from script binding tables, with a searchable Script functions list and script_functions.txt export/cache.
  • Added native function boundaries from .eh_frame_hdr and recovered AAPCS64 parameter shapes for ASM Explorer and virtual method lists.
  • Added native C++ class-field resolution through Itanium RTTI, including inheritance, virtual methods, inferred field types, and interior-pointer targets.
  • Added persistent class_field_hints.txt and ue_version.txt caches to make later class-field visits faster.
  • Added improved Unity array-of-struct and dictionary inspection, including resolved element layouts and generic key/value types.

Changed

  • Function Up/Down now chooses the nearest boundary across every available map and uses synthetic names only when no real name exists.
  • Class field resolution tries the lightweight native RTTI path before an expensive Unreal scan for unknown engines.
  • Unity static-field views can resolve and pin static blocks, navigate pointer rows, and create cheats from static fields.
  • AOB file names are sanitized when cheat labels contain key-hint glyphs or filesystem-reserved characters.

Fixed

  • Fixed key hint to file=0 leaving conditional-key glyphs in some saved cheat names.
  • Fixed Make AOB and Make AOB M failing to create files for labels containing key hints or invalid filename characters.
  • Fixed pointer-width field hints hiding the class or interior offset of the pointed-to object.

See the beta113.00 release note for workflows, generated files, implementation details, and limitations.

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