Added
- Added native C++ function discovery from script binding tables, with a searchable Script functions list and
script_functions.txtexport/cache. - Added native function boundaries from
.eh_frame_hdrand recovered AAPCS64 parameter shapes for ASM Explorer and virtual method lists. - Added native C++ class-field resolution through Itanium RTTI, including inheritance, virtual methods, inferred field types, and interior-pointer targets.
- Added persistent
class_field_hints.txtandue_version.txtcaches to make later class-field visits faster. - Added improved Unity array-of-struct and dictionary inspection, including resolved element layouts and generic key/value types.
Changed
- Function Up/Down now chooses the nearest boundary across every available map and uses synthetic names only when no real name exists.
- Class field resolution tries the lightweight native RTTI path before an expensive Unreal scan for unknown engines.
- Unity static-field views can resolve and pin static blocks, navigate pointer rows, and create cheats from static fields.
- AOB file names are sanitized when cheat labels contain key-hint glyphs or filesystem-reserved characters.
Fixed
- Fixed
key hint to file=0leaving conditional-key glyphs in some saved cheat names. - Fixed Make AOB and Make AOB M failing to create files for labels containing key hints or invalid filename characters.
- Fixed pointer-width field hints hiding the class or interior offset of the pointed-to object.
See the beta113.00 release note for workflows, generated files, implementation details, and limitations.