UE Class Field View (Memory Explorer / Gen2)
Class field opens a runtime Unreal Engine field-chain view from an address context.
Entry Points
- Memory Explorer → Class field (
Y + ZR + ZL) - Gen2 Menu → Class field (
Y + ZR) from a selected captured row
What it does
- Takes the selected address context
- Attempts to recover a nearby
UObjectbase - Opens the UE field chain and displays rows as:
offset type name (address) = value - If a Gen2 offset is present, Breeze will attempt to focus the matching field row automatically
Important UE Offset Caveat
Unreal Engine fields can sometimes have very large offsets from the object base (for example 0x3000+).
If you open Class field from Memory Explorer at a location that is too far from the real UObject header, the automatic base recovery may fail because the probe window is limited.
Practical Guidance
- Prefer Gen2 → Class field when possible, as it carries stronger context from the captured access path
- If using Memory Explorer, move closer to the actual
UObjectpointer/base before opening Class field - If the view fails to open or lands on incorrect data, reopen it from a better anchor (for example a controller / pawn / object pointer row) and try again