Fourth beta of an unofficial native port of Muscle March (WiiWare) for macOS, Linux, Steam Deck
and Windows.
You need your own copy of the game (Muscle March (USA) (WiiWare).wad) and your own Wii's
common key. No game files or keys are included or linked here.
What's new
- Video page in the launcher. The internal resolution (Native, 2x or 3x: up to 1920 x 1344) can
now be picked in the launcher; before it was only insettings.iniand the F10 menu. Changes
made in the F10 menu while playing now show in the launcher afterwards instead of being
overwritten at the next start. - The internal resolution stops at 3x. It went to 6x, but above 3x the menus ran below full
speed even on fast graphics cards. A higher saved setting is drawn at 3x. Higher scales may come
back once the renderer is faster
(plan). - Faster drawing at 2x and 3x. The main pixel shader no longer copies its register arrays on
every helper call. The picture is unchanged.
Downloads
| System | File |
|---|---|
| macOS 13+ (Apple Silicon) | MuscleMarch-macOS.zip
|
| Linux x86_64 and Steam Deck | MuscleMarch-x86_64.AppImage
|
| Windows 10/11 (64-bit) | MuscleMarch-windows.zip
|
Checksums are in SHA256SUMS.txt. Install steps are in the
README; for Steam Deck see docs/STEAM_DECK.md.
To update, replace the old download with the new one; your settings and saves are kept.
This is a beta
It hasn't been tested on many machines yet. Please use Report a bug in the launcher (it fills in
your setup) and attach logs/game.log. Known issues are listed in the README.
Not affiliated with Bandai Namco Entertainment or Nintendo.