Equivalent to Nightly Patch Version r4284
[b]Gameplay[/b]
[list]
[] Refactor animal ambush conditions, scaling, and mission template; assign regional battlefields instead of predefined scenes
[] Add beast slayer trait
[] Allow player to choose their side when WoTT happens; add chance to be expelled from faction; tweak WoTT faction assignment calculation
[] Chance for lords of a defeated faction to survive and join nearest allied faction of the same race (with exceptions for Erebor/Dale and Dunedain)
[] Fix and adjust a few campaign difficulty settings for volunteers and victory points
[] Reduce quest timer for capture prisoners quest; reduce capture chance for elves and Uruk-hai, disable capturing orcs
[] Adjust volunteer calculation for less levelling; give volunteer bonus to single-camp evil factions
[] Rewrite oath of vengeance quest taken from hero mounds, turn it against a specific target lord, making it possible to actual kill an enemy lord.
[] Refactor oath of vengeance against mountain orcs so it counts kills during sieges, gives a bonus per defeated party, and gives an assessment of player's progress and time left in quest menu
[] Change how oathkeeper/oathbreaker trait works
[] Tweak Moria dungeon crawl and Marzabul dialogs
[] Add option to disable using bow and shield for player and companions; tweak accuracy penalty;
[] Tweak rank reward formula and rank progress formula; reduce rank progress above 3 before the war starts
[] Tweak relation gain and friendship rewards (slower progress, more diverse gear, avoid cheap gear)
[] War start by day (now set as standard) can be set to lower values
[] Rework HP shield for more natural staggering and minor damage coming through (avoiding zero damage notifications); increase HP shield from ironflesh
[] Add support for custom max siege battle size per town; increase battle size for a few towns were it should be safe
[] make trolls controllable but add risk of losing control and even running amok; enable new troll attacks in sieges (which were still using original M&B 1.011 troll code for some reason)
[] Implement terrain based effects on agents in battle; also transfer day/night penalties to the new system, so no more proficiency changes at dusk/dawn; only activates in a new savegame
[] Move and rename Goblin South Outpost to Gladden Fields Camp; assign to Moria (new game required)
[] Scale loot shares with troop level, so player gets more if their level is above average party level (helps with big orc parties)
[] add a "trait marker" item for night troops and berserkers, identifying them in troop tree view
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[/list]
[b]Assets and graphics[/b]
[list]
[] Improved scenes: Dale town center; Umbar camp siege (sea battle); Hornburg (collision), Khand Camp; West Osgiliath (invisible houses); Lebennin battlefields
[] Tweak dungeon darkness, so it adjusts somewhat gradually instead of abruptly; tweak Moria dungeon lighting and atmosphere
[] Improved mail and scale texture for Mordor orcs and Uruks
[] add a few items, mostly orc weapons and helms
[*] Recolour a few flora assets for slightly less lushness
[/list]
[b]Fixes[/b]
[list]
[] Improved siege capture point messages and disabled defender reinforcement limit
[] Fix prisoner calculation
[] dead marshes battlefield
[] companions complaining about home faction being weak in WoTT
[] target faction selection for quests where switchable centers are involved
[] Adjust fugitive quest difficulty scaling
[] Fix and improve siege team assignment; Tweak capture points so you can't capture all three points at once in small scenes that haven't yet been adjusted; Improve cleanup triggers
[] Fix collective warg growl at the start of any battle
[] fix a possible script error related to fellbeast aoe attack
[] disable berserker trait until replaced
[*] Disable automatic agent division reassignment for player team (in TLD NewFormAI)
[/list]