October 3, 2022 Update
Equivalent to Nightly Patch Version r3710
Gameplay
- Delay sieges slightly after the war has started.
- Add destructible spikes to a number of siege scenes.
- Add a "Sell all prisoners" option when talking to recruit master. Contributed by Maitreya#1293.
- Spawn garrison captains in center scenes (replacing prison guards entry and barmen slot).
- Make training grounds accessible from some center scenes (replacing prison passage).
- Randomize town walker types per spawn entry, randomize initial destination.
- Overhaul night bandits quest; improve spawn system, improve scaling, make bandit type dependent on center faction.
- Improve script_initialize_center_scene for more flexibility.
- Soften effect of campaign difficulty on faction strength income.
- Rebalance faction strengths, host sizes, garrison reinforcements.
- Make two centers in the north capturable.
- Scale attacker strength in siege autocalc with player level.
- [Experimental] Make most of the recalculate AI triggers theater specific, so factions rethink their AI less often.
- [Experimental] Control and slightly increase hero respawn time.
- [Experimental] Lift theatre limitation on siege decisions, allowing cross-theatre sieges within a certain distance.
- [Experimental] Replace autocalc strength hard-cap by a softcap, so that battles between uneven armies don't get evened out so much.
- Fix Moria garrison size.
- Implement "faction is scripted" mode to block regular faction AI when player gives orders.
- Pull latest translation updates.
Assets & Visuals
- Improve hill prop by applying steppe texture, disable buggy LODs for a fir.
- New Erebor battlefield.
- Improve Iron Hills camp scene.
- Turn Erebor Gate scene into a alternative center scene.
- Add missing detail to Ironhill center scene, remove siege ladder.
- New elf tree house variant.
Fixes
- Hopefully fix the "get_object failed" error on "0" meshes.
- Adjust gate aggravator spawn displacement (was too high, caused them to spawn on top of gates in some scenes).
- Use a better method of tracking and removing gate aggravator on gate destruction (assign slot instead of agent loop).
- Fix attempt for invalid party error in simple script 55.
- Fix an invalid party error on faction defeat.