5th December 2020 Update
- Base conditions for giving lord commands on rank+relation; remove trait conditions for some factions, adjust trait descriptions
- Enable "commence siege assault" command for marshalls
- Scale influence cost for lord commands with relation
- Maybe prevent troublesome bandits from being attacked by allies;
- Add missing Dale armours to stores.
- Fix a bug with raise troops (2nd option) causing relationship decrease, add new dialog if player fails to train all troops; allow to train less troops than required, scale rewards;
- Maybe fix a division by zero error with lord AI
- New models for Dale horses, based on Brytenwalda Rus horse
- Tweak rewards and other values for a range of quests, add level scaling, add faction strength consequences
- Fix falling from horse damage (by Noxbru)
- Fix two bugs in the linux installer (by Noxbru)
- Limit number of attacker waves in sieges
- Make sieging lords slightly more reactive
- Increase food consumption for trolls and warg riders, slightly reduce for orcs
- Slightly lower reward item price with faction rank
- Change Mirkwood axe reward for spear
- Fix Henneth Annun exemption in script_cf_get_random_enemy_center_within_range
- Adjust lord death chance, scale by player level
- Adjust party templates for Dale (more cavalry), Lorien (more infantry), Dwarves (fewer archers)
- Increase faction AI siege aggressiveness;
- Reduce casualties in autocalc sieges; make attackers less likely to cancel autocalc siege attacks; adjust garrison sizes
- CWE flying birds (by Ruthven)
- Update translations