github tldmod/tldmod workshop-2020-09-22
September 22, 2020 Update

latest releases: workshop-2026-04-04, workshop-2026-03-25, workshop-2026-03-20...
5 years ago

22 September 2020 Update

Balance and gameplay

  • Base advance camp respawn chance on faction strength
  • New formula for merchant money and imod quality of merchandise, taking into account rank, center relation, and trade skill;
  • Reduce base amount of loot
  • Adjust metal scraps value and abundance
  • Adjust rank gain formula (defeated party type and size weigh in more); also introduced some side asymmetry (good side profit more from fighting with allies, evil side are punished less for losing troops)
  • Improve pre-war balance by reducing amount of scouts spawned by major factions; re-enable pre-war warg scouts (look out!); rebalanced most scout parties
  • Adjust number of volunteers and volunteer training (more wieght on leadership instead of rank); chance for high-level volunteers to be removed from recruit pool
  • Higher hiring cost for high-level troops
  • Reduce compensation you get for reinforcing parties to avoid exploit; adjust party reinforcement limits by party type and faction;

Quests

  • Fix "defend refugees" quest winning conditions (you can now finish the quest if you've lost one or two refugee parties); also fix theater assignment for correct raider parties
  • Add/Improve level scaling for "defend refugees" and "dispatch scout party" quests;
  • Fix train troops quest level scaling; fix reward for alternate mode

Scenes

  • More scene pathing fixes (Mirkwood scenes, some siege scenes)
  • Fix Dale wall collision mesh
  • Bunch of scene improvements: Less undergrowth in small Mirkwood scenes, improved pathing and collision in Edoras siege
  • Optimise collision meshes for some trees (maybe helps with performance in Mirkwood scenes); fix one tree missing its bark material (load order related)
  • Slightly reduce density for fern grass, remove big fern mesh from the grass entry (hopefully avoid "too many vertices" crash on Mirkwood maps);
  • Reset some material shaders to avoid flickering and visual bugs (mostly Esgaroth)
  • Add greenish haze in Mirkwood scenes

Items

  • Some item adjustments for Mirkwood, new light helm variants, correct wrist position for some armours
  • Adjust position for most gloves

Don't miss a new tldmod release

NewReleases is sending notifications on new releases.