- Updated translation strings.
- Fixed the 'guildmaster wants to kill himself' bug.
- Thanks to Noxbru for the pull request.
- Put a number of troops threshold for defend / raid village quests.
- New Mirkwood armor variants; some item changes and fixes.
- Put CWE flora back into Gondor terrain (plain).
- Collision meshes for Laketown buildings.
- Some reward item changes.
- Made new Rohan village M&B compatible.
- Added levels-of-detail for some dwarf armours.
- Make foot lords have 0 riding, so hopefully they won't mount free horses/wargs in battle.
- Re-enable old Mirkwood scenes for small encounters.
- Fix some troop plural names; some more troop changes.
- Improve some textures, normal maps, materials.
- Small change to Gondor throne room.
- Add Umbar helmet variants.
- Fix night goblin quest for centers with troll spawns.
- Optimized textures for gauntlets/gloves; add some variants; reward arrows for Dale.
- Add some passages for Isengard scenes.
- Fix collision mesh for Dale/Isengard awnings.
- Fix material for gloves.
- Adjust some Warg speeds to make lancing easier.
- Add two missing normal maps.
- Implement Dol Amroth scene from the scene pack; fix missing AI mesh in Hornburg siege.
- Make t1-t3 attribute templates a bit more coherent, so player starting options are more fair.
- New animal spawn props for town scenes; remove bell from some Dale towers.
- Extend dont give again period for rejecting quests + add the condition to TLD specific quests.
- Tagged Lorien, Moria, Isengard, Mordor troops. Re-tagged Gundabad troops for internal use and updated translations.
- Changed some formatting in M&B/flora_kinds for easier diffing.
- Tagged Rivendell and Arnor troops; slighty changed troop trees.
- Corrected some Isengard troop names.
- Fixed black hood mesh position.
Equivalent to nightly r3100.