github tldmod/tldmod workshop-2020-02-05
February 5, 2020 Update

pre-release4 years ago
  • Updated translation strings.
  • Fixed the 'guildmaster wants to kill himself' bug.
    • Thanks to Noxbru for the pull request.
  • Put a number of troops threshold for defend / raid village quests.
  • New Mirkwood armor variants; some item changes and fixes.
  • Put CWE flora back into Gondor terrain (plain).
  • Collision meshes for Laketown buildings.
  • Some reward item changes.
  • Made new Rohan village M&B compatible.
  • Added levels-of-detail for some dwarf armours.
  • Make foot lords have 0 riding, so hopefully they won't mount free horses/wargs in battle.
  • Re-enable old Mirkwood scenes for small encounters.
  • Fix some troop plural names; some more troop changes.
  • Improve some textures, normal maps, materials.
  • Small change to Gondor throne room.
  • Add Umbar helmet variants.
  • Fix night goblin quest for centers with troll spawns.
  • Optimized textures for gauntlets/gloves; add some variants; reward arrows for Dale.
  • Add some passages for Isengard scenes.
  • Fix collision mesh for Dale/Isengard awnings.
  • Fix material for gloves.
  • Adjust some Warg speeds to make lancing easier.
  • Add two missing normal maps.
  • Implement Dol Amroth scene from the scene pack; fix missing AI mesh in Hornburg siege.
  • Make t1-t3 attribute templates a bit more coherent, so player starting options are more fair.
  • New animal spawn props for town scenes; remove bell from some Dale towers.
  • Extend dont give again period for rejecting quests + add the condition to TLD specific quests.
  • Tagged Lorien, Moria, Isengard, Mordor troops. Re-tagged Gundabad troops for internal use and updated translations.
  • Changed some formatting in M&B/flora_kinds for easier diffing.
  • Tagged Rivendell and Arnor troops; slighty changed troop trees.
  • Corrected some Isengard troop names.
  • Fixed black hood mesh position.

Equivalent to nightly r3100.

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