[h1][b]17 December 2019 Update [/b][/h1]
[b]Troops & Items[/b]
[list]
[] Rebalanced some troops wrt to athletics and ironflesh
[] Overhauled most armour and some weapon weights, increasing the gap between light and heavy armours
[] Changed armour race restrictions
[] Some new boots and gloves
[] New Gondor helm variants
[] Beorning Carrock troops have throwing axes
[] Fixed troop skill and attribute randomization
[] Restructured Khand troop tree
[] Some adjustments to Mirkwood troop tree
[] Added woodmen recruits to Beorning settlements and vice versa, removed Khand/Harad recruits from Mordor settlements;
[*] New reward items for Beornings, Dunland, and Dale;
[/list]
[b]Assets and Scenes[/b]
[list]
[] Fixed Dale water props
[] Fixed some tree collision meshes
[] New WIP Isengard underground scene
[] Disabled rain in dungeon scenes
[] Four new Mirkwood battlefields
[] Added female frames for some armours
[] Remaining horse texture upscales
[] Improved Dol Amroth heavy armour
[] Made Umbar high helm a bit shorter
[] Improved Harad warhorse mesh
[*] Improved Gundabad scenes (made staircase a bit wider
[/list]
[b]Misc and Bugfixes[/b]
[list]
[] Fixed Pinnath Gelin merchant, thanks to Dairy D
[] Linux shader fixes by Noxbru
[] Changed player starting attributes & skills
[] Isengard companion dialogue
[] Fixed mix-ups with guildmaster companion dialogues
[] Fixed 'No String' bug with Dale townswomen rumours
[] Added HDR recommendations in video options
[] Fix attempt for hungry orc dialogue
[*] Disabled torch sounds to prevent sound overflowing
[/list]
Thank you for your support and enjoy Middle-earth!
Version: r3051