1 July 2019 Update
- Fix some new companion personality clash dialogs that were switched around.
- Fixed some werewolf mechanics.
- Adding Berserker health regeneration in sieges.
- Add health point shield to sieges (applies to trolls, lords, etc...).
- Fix an issue with high level kill quest.
- Update the .csv language templates.
- Fix a few copy-paste errors in the new Defeat Target Lord quest strings.
- Fix missing plural forms of the Large Orc Trackers of Dol Guldur and Pelargir Veteran Marine.
- Hopefully, fix the Hungry Orc/Uruk dialogue bug.
- Maybe fix foot lords mounting random mounts; Some item fixes.
- Fixed troop plural names in the troops sheet.
- Add a few new props and materials. Some scene prop shuffling.
- New coifs for Gondor helmet; enabled 'cloak' modifier for some armours.
- New gloves/gauntlets by Narf and CWE.
- Optimised Rohan armour texture usage + some models and LODs.
- Added variants with capes (lots of changes in item_kinds.txt due to changes in armour imod templates).
- Work-in-progress Isengard scene (enjoy exploring!).
- Optimised Rohan warhorse textures; optimised some specular textures.
- Fixed a dialogue that had instead of {playername}.
- Added Isengard flooded and Isengard outside scenes; improved a few other scenes; fixed issues with a few props and particle systems.
- Removed the stretched belt end from some Gondor armour textures and improved meshes.
- Added normal maps for Gondor marble textures.
- Made Moria labyrinth even more confusing.
- Improved Rohan horse assets, changed stepping and redistributed.
- New formula to calculate the number of available recruits, putting more weight on rank, leadership and center relation.
- Pull latest translations from Transifex. Some languages are making a lot of progress.
Equivalent to nightly r2985.