[h1] December 18, 2018 Update [/h1]
[b] New Troll Behaviour and Attacks [/b]
[list]
- Trolls now attack just like troops
- Trolls now charge. There are still some issues with it, but for now, it works relatively well.
- Some trolls have shields.
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[b] Player Battle Victories Support Current Theater Allied Factions [/b]
[list]
- When the player wins a battle, the spoils (i.e faction strength boost) are shared between the allied factions of that theater
- Previously, the player's faction would get the spoils.
- This allows the player to actually make a bigger difference in allied theaters, without making the player's faction overpowered.
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[b] Companions [/b]
[list]
- 3 New Evil Companions Added.
- Companions are no longer found inside castles. They will be found somewhere in the town center. Look for them there.
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[b] Troop & Item Changes [/b]
[list]
- remove blur from isengard weapons that makes the weapon disappear
- Made Isengard bow slightly thinner and tilted to the side to improve first-person aiming
- add female variation of Beorning Berserker armour and Khand Kilt
- Fixed Northmen Nasal Helm missing mesh, Dale reward sword position and missing materials, some more missing materials and asset doublettes.
- Minor adjustments to Beorning, Dale, Corsair troop trees
- Adjusted Gundabad&Moria top tier levels
- Made Khand kilt available in shops
- Fixed Dunedain Ranger stats,
- Changed some Beorning walker and guard troops
- Improved Umbar armour normal maps and UVs, rotated+improved big bucklers
- Reorganised some reward items according to sheet
- New Shield of Tuor reward by Avelium
- Nerfed Morthond Hunter and PG knight a bit
- Implemented Faradon's dwarf armour
- New Rohan armours, helms, boots, horses by NPC99
- Adjusted Rohan troop tree
- Removed dismounted Rohan troops from party templates
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[b] Campaign / Campaign AI Changes [/b]
[list]
- Remove Dol Amroth as Secondary Gondor Capital
- MT cannot be sieged unless X amount of Gondor Centers have fallen + minor AI tweaks to favour sieges
- remove the 'we are campaigning' restriction when requesting council.
- Change Umbar & Moria faction colours to be less similar to Moria
- New Lord Command: Ask Lord to attack a besieged center
- Don't reinforce factions in Last Stand mode
- make some changes to guardian party quest
- Fixed limited defender spawns in sieges, rebalanced defender starting numbers and reinforcments.
- Prevent division by zero in script_calculate_rank_gain_new, hopefully also fixing the rank gain exploit
- Allies will now help the player against deserters. They still don't hunt them down though (as designed).
- Removed player faction str income nerf
- Some work on Moria and Gundabad reinforcement templates
- More garrison size adjustments
- attempt to fix division by zero errors in ai scripts
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[b] Scenes & Scene Props Fixes / Changes [/b]
- Improved some native scene props
- Some scene fixes (Dol Amroth landmark scene, Dol Guldur center)
- removed some buggy tree LODs;
- new Isengard underground terrain
- Some more details to Beorn's House.
- Hopefully fixed troops spawning below terrain in Gundabad mirkwood outpost.
- New Beorning village scene
- Improved some AI barriers in Erebor and Rivendell camp siege
- Pimped up MT siege a bit
- Reduced blue ground colour in some Gondor scenes.
- Hopefully fixed the water foam particle for WB
- disabled formations in Gondor coastal scenes
[/list]
[b] Others [/b]
[list]
- renamed some factions for better grammar
- Fix Battle Encounter Effects formula + make fogginness relative to scene size
- Add new male faces (textures, head mesh, modified beards)
- Make sure dead companion is not resurrected
- Add Merlkir's new Funeral Pyre Oath drawing + Added Funeral Pyre Oath menu
- Fix Moria / Gundabad Oath Kill Counter
- Make sure Moria book can't be taken twice from Moria
- Hardcode some scout camp locations, so hopefully they don't spawn on inaccessible terrain
- Change Targeted kill quest to be level dependent.
- make sure heroes aren't eaten
- make sure retreat party has at least 1 troop
- Show rank points til next rank in Reports
- Add extra checks for Berserker Trait
- Make Slower Agents when Wounded Optional through a Menu (Battlefield AI tweaks)
- Put in a hard limit for # of attackers in village defense quest
- made sea battle (south) a bit easier (less javelins)
- Fix Saruman Storm Lightning effect + Tweak Battle Encounter Effects Formula Again
- Henneth Annun no longer a target for certain quests
- Add info on who killed hero both in news and in mound/pyre + target that faction for oath of vengeance
- New face codes for Gondor town NPCs, by Merlkir
- New day/nighttime penalties, also affecting melee
- added a new preset to Fixed Custom Camera: Center View
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