[h1]September 30 Update[/h1]
Campaign Rebalance:
Garrison Rebalance: Makes initial sieges harder, repeated sieges easier. Slows down the game a bit if player does not interfere.
Gondor Faction Strength Rebalance:
- balanced SE theater starting strengths, strength incomes, party templates, garrisons and garrison reinforcements to make Gondor hold out longer and be more active in the beginning, but eventually collapse
- reintroduced Kham's changes to small parties limits and spawn probabilites
- Gondor gets more hosts
- fac_str_weak = 2500 ; fac_str_ok = 3500; for a more active campaign
- moved Henneth Annun a bit closer to Cair Andros (fits lore and makes Gondor's AI a bit more focused)
- move Khand Camp and Harad Camp closer towards Gondor when the war starts.
- freeze faction strengths until the war starts
Made some significant changes to Sieges:
Allow Players to Siege Capitals if there are no other centers left
Allow Player To Control their own troops during sieges
Improve Siege Battle AI
Scenes:
New Scenes for Dol Guldur & Umbar Camp + their siege scenes
Fixes to Dol Guldur and Corsair Camp Siege Scenes
Fixed Minas Morgul Siege Scene
Better Gundabad Scene/Siege
Other Changes:
Placeholder Quest entries so that I can script more quests.
Some Flora Changes
New Trait: Well-Travelled
Fixed Animal Attacks Animation
Dunnish Wolf Guards now have wolves with them (40% chance to bring wolves)
Give Knights tfg_polearm
Enable Cheat Menu for players