github tldmod/tldmod workshop-2017-09-06
September 6 2017 Release

pre-release6 years ago

September 6, 2017

Campaign Balance Changes - Phase 1
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New Formula for Determining Troop Strength for Auto Battle Calculation (AI vs AI map battles).
-- The formula reflects the fact that quality means much more than quantity than previous formula.
-- This is just the first phase of AutoCalc balance changes. A bigger change is coming soon (will not be save compatible)
Revert Back to Original Party Spawn Probabilities
-- When we fixed save game corruption, we changed the number of parties on the map, resulting in a very aggressive campaign. We have since reverted the values, leading to a (hopefully) steadier campaign.
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Morale Penalties / Bonuses + New Ways for Evil to Maintain Morale
[list]
Field Morale is now affected by Party Morale
-- What your morale is while travelling the map will affect your troops' morale during battles
Morale Maintenance Changes
-- Orcs / Uruks can now eat Rotten food
-- Butcher Trait now gives 1.2x more human flesh after battles
-- If Player has no food, and there are orcs / uruks in the party, there is a chance for an event to trigger where your men will start eating your own troops (leadership check + roll).
-- If the player has low morale, and there are elves in the party, there is a chance for an event to trigger where your elves will start leaving (leadership check + roll).
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Other Changes & Fixes
[list]
Allow Players to Store Their Troops in their own faction's advance camp
Changes to some items so that items that have the itp_no_parry can't parry
reduced spikes in Uruk-hai and Khand camp sieges
removed a misplaced AI barrier in Emy Arnen camp
placed barriers so defenders don't get stuck in Beorning Village siege
added static shadows to Edoras and Minas Tirith castle scenes, making them look more natural
removed two WB only scenes that are not needed anymore (corrected invisible barriers, so lords should be interactable)
update to some item values
Lion Guard now has shield attr
Raven Rider now has horse archery attr, some Dunland troops have slightly higher power thow
Dale pikemen and billmen don't always have shields
low tier Rivendell archers have weaker bows, just as with the other elven factions
Guldur troops can now be given to mordor towns/parties, and vice versa.
Elves and Dwarves now count twice for Oathkeeper quest.
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