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Reset to Native's pebble ground texture + minor changes to scenes.
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Clean up Siege Mission Template + Make Adjustments to Battle Advantage.
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Revamped sorcerer quest: Sorcerer is no stronger and has stronger and more troops. + some other adjustments to scenes.
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New Dol Guldur North Outpost scene + siege.
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Allow Access to TLD Options Menu at Game Start.
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Allow Players to Change when They Can Start The War.
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Fixes to Retreat scripts + Move West Emnet Companion to Westfold.
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Allow half regen rate for dying factions to give them a fighting chance.
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Don't create adv camps when faction is very weak.
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Add upstab animation to some spears.
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Added WFAS formations system as a test.
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Add Improved Horse Archer AI.
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Spear overhaul, according to spreadsheet. Most important changes:
- Slightly reduced damage of Gondor lances, Rohan Spear. (These were a bit crazy.)
- Made some spears non-chouchable if they're too short or if they collide with the faction's lance: Gondor Tower Guard Spear, Rohan Spear, short spears, Dwarf spears.
- Removed penalty with shield for Mirkwood short spear.
- Made Harad short spear one-handed.
- Corrected some weapon lengths according to model.
- Added overhead stab for most spears and lances. (Not those that are obviously meant to be swung.)
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Included some of Ruthrelad's changes to other weapons:
- Reduced Khand bucklers' size from 50 to 40.
- Some naming fixes.
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New Gundabad NE Outpost +siege.
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Made some Battlefield AI optional.
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Brighter Nights (optional.)
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Fix to Siege Troop Amount.
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Allow players with troops less than 8 to hide from enemies. 4 hour forced rest
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Changed Adv Camp cooldown from 3 days to 10.
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rebalanced bows and introduced bow accuracy.
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two new bow models for Lorien Reward Bow and Elven Bow, changed model for Bow of Bard.
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restricted Corsair Bow to Tier 3.
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T4 and T5 Harad horse archers use Nomad Bow (better than Harad Bow.)
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Allow players to start as T1 troop for an easier start.
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Reinforce gondor lords a bit more after they are defeated to make them a bit more hardy.
Thanks again for the continuous support!