- Some scout camp quest fixes and added a satisfying burn effect after
they are razed. - Fixed menu text and NPC on conquered locations.
- [Coding] Added array functionality based on Autolykos Common Warp
(should be referenced at the credits). See
module_scripts_common_warp.py. - [Coding] Added a script and a global variable so older saves can be
updated to the latest versions. - [Coding] Added some center finding scripts based on a party's teather.
- [Coding] Unified some White Mountains position checking.
- [Coding] Added support for temporary map icons with particle effects.
- Changes to Max Parties for more dynamic games & Fix ragdoll issue with elves and uruks
-Prettified Orc Sentry Camp, Uruk-hai Outpost, Uruk-hai River Camp, Goblin South Outpost and made sieges a bit more interesting - made all destructible gates stronger
- 3 new scenes for the sorcerer quest
- 4 new scenes for Osgiliath landmark battles
- some new scene props: Mirkwood trees, destructible gate for Orc camps, dolmen stones
- Fixed camp sieges and sorcerer scene, added new Khand camp and siege
- Make sure trolls are unaffected by morale - flee/rout.
- Add Lord AI to Sorcerer
- New Uruk-hai Hunting Camp (+siege), added river to Uruk-hai River Camp, fixed outer terrain for Khand Camp siege