github tldmod/tldmod workshop-2017-07-16
Various coding fixes by Rafa + New Siege Scenes & Fixes to Scenes by InVain

pre-release6 years ago
  • Some scout camp quest fixes and added a satisfying burn effect after
    they are razed.
  • Fixed menu text and NPC on conquered locations.
  • [Coding] Added array functionality based on Autolykos Common Warp
    (should be referenced at the credits). See
    module_scripts_common_warp.py.
  • [Coding] Added a script and a global variable so older saves can be
    updated to the latest versions.
  • [Coding] Added some center finding scripts based on a party's teather.
  • [Coding] Unified some White Mountains position checking.
  • [Coding] Added support for temporary map icons with particle effects.
  • Changes to Max Parties for more dynamic games & Fix ragdoll issue with elves and uruks
    -Prettified Orc Sentry Camp, Uruk-hai Outpost, Uruk-hai River Camp, Goblin South Outpost and made sieges a bit more interesting
  • made all destructible gates stronger
  • 3 new scenes for the sorcerer quest
  • 4 new scenes for Osgiliath landmark battles
  • some new scene props: Mirkwood trees, destructible gate for Orc camps, dolmen stones
  • Fixed camp sieges and sorcerer scene, added new Khand camp and siege
  • Make sure trolls are unaffected by morale - flee/rout.
  • Add Lord AI to Sorcerer
  • New Uruk-hai Hunting Camp (+siege), added river to Uruk-hai River Camp, fixed outer terrain for Khand Camp siege

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