github tldmod/tldmod workshop-2017-05-19
First Github Release to Steam

pre-release7 years ago
  • Ensure Faction Marshalls have hosts if their faction is not wavering
  • Fixes to InVain's Ambience Scenes
  • Fixes to how volunteer parties are created & removed
  • Make sure Rohan capital moves when Edoras is razed.
  • Fix to Siege Menu & Limit Max Faction Strength
  • Added healers to certain centers that heal injuries
  • Changes to Beacons of Gondor (Thanks to InVain)
  • Changes to the script that places advance camps
  • Changes to High Level Archer Aim
  • Changes to Lord Combat AI
  • Changes to how terrain is determined for advance camps and stuck parties
  • script_party_wound_all_members was not calling the right auxillary script.
  • Add some missing towns in the ws_party_spawn_list (Cair Andros & Orc Sentry Camp).
  • Add Some of Ruthrelad's Changes to Items/Troops (Thanks to InVain for Implementing)
  • Lebennin: 4 custom scenes (actually two scenes with different spawn points)
  • 4 coastal scenes show up when around Linhir, Tarnost, Corsair Camp (2 custom scenes, 2 semi-randomized)
  • small chance of Gondor village or Gondor ruins scenes showing up in all Gondor regions (2 versions each with different spawn point locations)
  • Added some CWE flora to rt_plain (Gondor terrain), so randomized Gondor scenes look mediterranean, too.
  • slightly spiced up Dol Amroth and Minas Tirith landmark scenes
  • new Pelennor scene with Minas Tirith in the distance
  • new Hornburg landmark scene based on the actual Hornburg scene. Old landmark scenes become Helms Deep region scenes.
  • new Gates of Moria / Mirrormere landmark scene
  • slightly spookied up the Dol Guldur healer.
  • small fixes for esgaroth_outside and one osgiliath_outskirts scene (troops won't spawn on top of a ruined building anymore. This was fun, though. In one Youtube vid, I saw cavalry galloping down from that building.)
  • fixed a small bug with a wrongly named catapult collision mesh in scene_props
  • Some fixes to scripts (party_wound_all_members & give_center_to_faction_aux)
  • Reimplemented setting volunteer party to 0 when depleted.

Special thanks to Rafael Casanova Morera for all his help in fighting save game corruption!

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