- Changes to how terrain is determined for advance camps and stuck parties
- script_party_wound_all_members was not calling the right auxillary script. Thanks to rafaelcasanovamorera on Trello for this!
- Add some missing towns in the ws_party_spawn_list (Cair Andros & Orc Sentry Camp). Thanks again to rafaelcasanovamorera!
- Add Some of Ruthrelad's Changes to Items/Troops (Thanks to InVain for Implementing)
- Lebennin: 4 custom scenes (actually two scenes with different spawn points)
- 4 coastal scenes show up when around Linhir, Tarnost, Corsair Camp (2 custom scenes, 2 semi-randomized)
- small chance of Gondor village or Gondor ruins scenes showing up in all Gondor regions (2 versions each with different spawn point locations)
- Added some CWE flora to rt_plain (Gondor terrain), so randomized Gondor scenes look mediterranean, too.
- slightly spiced up Dol Amroth and Minas Tirith landmark scenes
- new Pelennor scene with Minas Tirith in the distance
- new Hornburg landmark scene based on the actual Hornburg scene. Old landmark scenes become Helms Deep region scenes.
- new Gates of Moria / Mirrormere landmark scene
- slightly spookied up the Dol Guldur healer.
- small fixes for esgaroth_outside and one osgiliath_outskirts scene (troops won't spawn on top of a ruined building anymore. This was fun, though. In one Youtube vid, I saw cavalry galloping down from that building.)
- fixed a small bug with a wrongly named catapult collision mesh in scene_props
- Some fixes to scripts (party_wound_all_members & give_center_to_faction_aux) - Thanks to RafaelCasanovaMorera
- Reimplemented setting volunteer party to 0 when depleted. (Thanks to Rafael Casanova Morera again)