github tldmod/tldmod workshop-2017-05-14
Multiple Attempts to Fix Savegame Corruption + InVain's New Ambience Scenes

pre-release6 years ago
  • Changes to how terrain is determined for advance camps and stuck parties
  • script_party_wound_all_members was not calling the right auxillary script. Thanks to rafaelcasanovamorera on Trello for this!
  • Add some missing towns in the ws_party_spawn_list (Cair Andros & Orc Sentry Camp). Thanks again to rafaelcasanovamorera!
  • Add Some of Ruthrelad's Changes to Items/Troops (Thanks to InVain for Implementing)
  • Lebennin: 4 custom scenes (actually two scenes with different spawn points)
  • 4 coastal scenes show up when around Linhir, Tarnost, Corsair Camp (2 custom scenes, 2 semi-randomized)
  • small chance of Gondor village or Gondor ruins scenes showing up in all Gondor regions (2 versions each with different spawn point locations)
  • Added some CWE flora to rt_plain (Gondor terrain), so randomized Gondor scenes look mediterranean, too.
  • slightly spiced up Dol Amroth and Minas Tirith landmark scenes
  • new Pelennor scene with Minas Tirith in the distance
  • new Hornburg landmark scene based on the actual Hornburg scene. Old landmark scenes become Helms Deep region scenes.
  • new Gates of Moria / Mirrormere landmark scene
  • slightly spookied up the Dol Guldur healer.
  • small fixes for esgaroth_outside and one osgiliath_outskirts scene (troops won't spawn on top of a ruined building anymore. This was fun, though. In one Youtube vid, I saw cavalry galloping down from that building.)
  • fixed a small bug with a wrongly named catapult collision mesh in scene_props
  • Some fixes to scripts (party_wound_all_members & give_center_to_faction_aux) - Thanks to RafaelCasanovaMorera
  • Reimplemented setting volunteer party to 0 when depleted. (Thanks to Rafael Casanova Morera again)

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