SourceVR 0.1.23
- Added an optional Portal Gun for Half-Life 2 and the episodes, available in VR Advanced settings when Portal content is installed (Currently pretty broken and can cause rendering issues). Disabled by default.
- Updated the default Gordon body with the HLA/JQuary model and improved walking animations, hand posing, wrists, sleeves, armor, and collar coverage. Fixed body distortion, ladder spasms, reload arm snapping, and brief leg flashes in Portal.
- Improved Half-Life 2 co-op.
- Fixed Portal 1 chamber 10 and 12 panels failing to react to headset gaze, and added surface-aligned portal-placement reticles.
- Improved Portal 2 traversal and puzzles: corrected portal-exit momentum, kept carried cubes attached during Faith Plate launches, improved Wheatley carrying in the wakeup capsule, fixed Frankenturret dispensers, and restored gel coverage on moving brush surfaces.
- Fixed missing Portal 2 dialogue captions and the stray weapon-pickup “C” indicator. Corrected projected-light sequencing, sliding wall-light strips, and the washed-out Portal Gun reflection near the GLaDOS wakeup socket. Added a light-flicker strength setting for comfort.
- Improved rendering stability, including portal-view and particle-rendering crash fixes, support for compressed static geometry in dynamic draws, more reliable pickup highlights, and thinner default highlight outlines. Removed blocking GPU visibility-query waits that could cause hitches.
- Fixed recoverable Android “Not Responding” prompts during loading and runaway graphics-memory use when transitioning between maps with different HDR settings.
- Fixed NPCs displaying first-person weapon models, destroyed ground turrets leaving raised bodies behind, and buggy boost remaining requested after releasing the stick click or entering a vehicle.
- Improved bHaptics impact timing and feedback for armor-only and fractional damage, and corrected PICO controller/optional hand-tracking declarations.