github tinsarfal/SourceVR 0.1.21

latest releases: 0.1.28, 0.1.27, 0.1.26...
one month ago
  • Added an optional full-body Gordon model for Half-Life 2 and the Episodes, including custom VR hand support.
  • Fixed full-body Gordon's arms twisting during reaches and hands starting from a stale finger pose after changing models.
  • Added bHaptics vest and arm support for Half-Life 2 and the Episodes on Quest.
  • Added experimental PICO support; it is untested and may not work.
  • Added experimental Half-Life 2 and Episode co-op support; it is untested and likely nonfunctional.
  • Improved rendering performance and fixed 2x and 4x anti-aliasing.
  • Improved Half-Life 2 20th Anniversary map compatibility and fixed physics problems in imported desktop saves.
  • Fixed rendering glitches affecting water, glass, shadows, mod textures, and particles.
  • Fixed controller tracking, left-handed controls, dual-wielding, reloading, and lost ammo or magazines.
  • Fixed crouching, room-scale ladders, rotating platforms, vehicle controls, and underwater detection.
  • Fixed height and IPD scaling, HUD notifications, subtitle fading, and pause/resume issues.
  • Fixed crashes involving weapons, grabbed objects, vehicles, and mods.
  • Improved game import progress and reliability, settings preservation, and automatic save cleanup.
  • Fixed setup getting stuck on the loading screen and sped up enabling and disabling large mods.
  • Added portal placement pointers and optional Meta body tracking for Chell.
  • Improved Chell's hand and leg alignment and fixed Portal comfort fades and vignettes.
  • Fixed Portal movement, camera clipping, disappearing walls, and held-object collisions around portals.
  • Fixed Portal gun firing glitches and turret accuracy.
  • Fixed invisible Portal 2 menus and the game remaining paused after closing menus or changing levels.
  • Fixed Portal 2 portal placement and invisible barriers around moving floor panels.
  • Fixed Wheatley's animations, dialogue, pickups, and rail and socket interactions in Portal 2.
  • Fixed Portal 2 cubes being pulled into portals, Frankenturrets hopping off buttons, and gel cleansing.
  • Fixed Portal 2 lighting, cube colors, gel effects, disappearing funnels, and invisible indicator panels.
  • Fixed Portal 2 laser damage and door, button, and custom-map scripting issues.

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