github tinsarfal/SourceVR 0.1.20

latest releases: 0.1.28, 0.1.27, 0.1.26...
one month ago
  • Added an optional spawn menu for NPCs, props, items, and weapons.
  • Added Extra Hard and Insane difficulty modes.
  • Added visible cartridges when emptying the revolver.
  • Improved flashlight performance and fixed lighting being clipped in the left eye.
  • Fixed controller input being one frame behind.
  • Fixed smooth turning stuttering or changing speed with frame rate.
  • Fixed weapons and hands sometimes appearing upside down or incorrectly rolled.
  • Fixed controller buttons crashing the game on some Horizon OS versions.
  • Fixed quick reload requiring a grab press, retriggering while lowered, and losing excess ammo.
  • Fixed several dual-wielding issues with weapon wheels, firing, reloading, and HUDs.
  • Fixed room-scale ladders sometimes getting stuck while dismounting.
  • Fixed Portal transitions sometimes leaving the destination elevator stuck.
  • Fixed Portal camera height when switching between seated and standing play.
  • Fixed the view fading to black when leaning near or moving through portals.
  • Fixed Portal guns rendering incorrectly when held near or through a portal.
  • Fixed Portal 2 menus appearing as a narrow, unreadable strip.
  • Fixed the opening container ride in Portal 2 stuttering against the room.
  • Restored Portal 2 screen blur, vignette, and fade effects.
  • Restored Portal 2 Hard Light Bridges, Excursion Funnels, and Thermal Discouragement Beams.
  • Fixed valid Portal 2 portal placements being rejected near blocked areas.
  • Fixed player movement through floor, ceiling, and angled portals in Portal 2.
  • Fixed Portal 2 linked portal doors rendering with the wrong shape and size.
  • Fixed Portal 2 security cameras not falling when a portal is placed behind them.
  • Fixed Portal 2 indicator panels sometimes being invisible.

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